Traffic Manager: President Edition

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Author: LinuxFan
Last revision: 14 Jul at 20:56 UTC

Description:

Traffic Manager: President Edition

helps you manage your city’s traffic. This mod allows you to

  • toggle traffic lights at junctions,
  • add yield and stop signs to junctions,
  • define timed traffic lights that can adapt their behavior depending on live traffic measurements,
  • modify speed limits,
  • define vehicle restrictions (e.g. disallow vehicles on certain roads),
  • define junction restrictions (e.g. disallow pedestrians to cross the street),
  • define parking restrictions (e.g. prohibit cars from parking road-side),
  • change lane arrows and connect individual lanes with each other,
  • clear traffic and
  • toggle despawn on/off

It additionally includes

  • its own Advanced Vehicle AI that modifies the way your cims choose their lanes,
  • modified lane splitting/merging rules on highways (read the manual!),
  • a Parking AI which disallows "pocket cars" and improves the simulation regarding parking space usage, and
  • Dynamic Lane Selection (DLS), a lane selection algorithm that allows cims to switch to alternative lanes while en-route

This mod is based on the original Traffic Manager Mod by cbethax and Traffic Manager Plus by seiggy. If you have subscribed to another Traffic Manager mod, please first deactivate it in your Content Manager (in-game) before trying this one out.

Current version: 1.10.10 Changelog, Source code[github.com]
  • Updated for game version 1.10.1-f3
  • Parking AI: Improved park & ride behavior
  • Parking AI: Walking paths from parking position to destination building take public transportation into account
  • Bugfix: Parking AI causes unnecessary path-findings (#183, thanks to Sipke82 for reporting)
  • Bugfix: Prohibiting cims from crossing the road also affect paths where crossing is unnecessary (#168, thanks to aubergine10 for reporting)

User Manual

>>> AVAILABLE HERE <<<[www.viathinksoft.de]

Supported languages (% translated)
  • Chinese, simplified (90 %) (thanks to @Lost丶青柠)
  • Chinese, traditional (80 %) (thanks to @clarinetism76)
  • Dutch (80 %)
  • English (100 %)
  • French (100 %) (thanks to @simon.royer007, @LondSW & mjm92150)
  • German (100 %)
  • Italian (80 %) (thanks to @Admix)
  • Korean (90 %) (thanks to @ Toothless FLY [ROK]LSh.st)
  • Japanese (40 %) (thanks to @Akira Ishizaki; Japanese Localization EX Mod is required)
  • Polish (90 %) (thanks to @Krzychu1245)
  • Portuguese (80 %) (thanks to @igordeeoliveira)
  • Russian (80 %) (thanks to @FireGames)
  • Spanish (80 %) (thanks to @FoXiL)

The language is automatically determined based on your settings in "Options" -> "Gameplay".
Please contact me if you want to help translate this mod, add missing translations or correct translation mistakes. E-Mail: victor#viathinksoft.de (#[email protected])

Incompatible with:

In case problems arise / you need help

If you see an error message or something is going wrong, please e-mail me your "output_log.txt" (Windows), "Player.log" (Linux, Mac) and "TMPE.log" files immediately after you encountered the bug. You can find the log files in your …SteamLibrarysteamappscommonCities_SkylinesCities_Data (Windows) or ~/.config/unity3d/Colossal Order/Cities: Skylines/Player.log (Linux) or Users/<username>/Library/Logs/Unity/Player.log (Mac OS) folder. Please describe the problem, attach the files and send everything to: victor#viathinksoft.de, with #[email protected] Please tell me what you did when the error occurred so that I can reproduce the situation. Some screenshots or a savegame could be helpful, too. Visit this page to find out where your savegames and screenshots are located: http://www.skylineswiki.com/User_path

If you like this mod:

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