County Airport Terminal (Functional) [Fixed]

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Author: vasimr22

Last revision: 12 Jun, 2017 at 07:06 UTC

File size: 1.33 MB

On Steam Workshop

Description:

Note: This asset only contains the base terminal and the planestands (see the preview image).

This is a functional version of a small domestic airport (county scale). The overall models are low poly with around 320 Tris for all pieces combined (one of each), and some contain fewer Tri LOD meshes. All buildings share a common 512×512 texture, as well as a 64×64 LOD texture.

This building is functional and contains 3 airplane stops (can spawn 3 planes simultaneously). The airplane stops are positioned in the same way as the real airport (the one this is based off of).

To make the best use of this asset, I recommend using the advanced vehicle options mod along with some smaller regional aircraft vehicles (not props). There are several on the workshop, several of which are ERJ-145 models.

I have included a few screenshots of a partial (incomplete) reproduction of the actual airport thisis taken of (the scale is 1:1). Note how large the airport ends up being (it’s quite small considering (only takes up one 2km/2km tile).

There are a few bugs with these assets:
– The building lights do not always come on (the illumination texture was set to 255).
– There is a strange window reflection effect with the main terminal building.
– The pedestrian bridges are buildings which could not be moved with the move it tool, so I placed a place-holder quad at the z=0 point. This quad appears over the road and cannot be clipped under it.
If anyone knows how to fix those bugs, please let me know.

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County Airport Terminal PackSteam Workshop
Airport RoadsSteam Workshop