Flinders Street Station by Bad Peanut

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Author: BadPeanut

Last revision: 3 Jan, 2017 at 15:14 UTC (1)

File size: 49.57 MB

On Steam Workshop

Description:

A recreation of Flinders Street Station located in Melbourne, Australia as of Dec 2016. By BadPeanut.

I hope you all appreciate the difficulty of balancing triangle count and detail. I think i did alright 🙂

I would still recommend using multi track enabler for better selection of tracks when creating lines as the default setting isn’t that flexible – cannot be fixed by assets can only be implemented by CO.
There are 9 different sub buildings, stats will come when I don’t need to sleep – all buildings pass the building weight test with MeshInfo (so they are all optimised)

For some fun history and exploration of Flinders Street Station go to: http://www.flindersstreetstation.com.au/

Please bare in mind this is not an EXACT replica but it is a very close recreation. there may be some terrain glitches if used unwisely around uneven terrain and a few pedestrians might dip below ground for a few seconds, you’re just going to have to suspend that old belief for me 😉

I will not be taking requests for other real world stations.

Troubleshooting

Follow These steps if you believe this asset is causing you a problem:

1: Close Cities Skylines (quit to desktop)

2: Use launch parameters to set "–disableMods" > See here for a guide on setting launch parameters

3: Launch the game

4: Start a new game 100% vanilla

5: test thoroughly the asset to see if it presents the same problem (yes you may have to play and build a quick test city to do so)

6: If the problem still persists, please upload the same vanilla save file you tested in making sure you have not used any other custom assets (so they don’t disappear when I load it) and paste a link to the savegame in the discussion thread "Troubleshooting Savegames" (if there is not a thread, please create one)


DISCLAIMER
For full transparency: I am an employee at Colossal Order, however this is my personal account and as such all opinions, content and contributions to the community reflect my own views and interests, and are not created nor maintained as part of my job. Like all user generated content, this is not officially supported content and should be used at your own risk.

CLICK HERE: Check out the forum post: "Colossal Stories – Hiring Modders #4 – Bad Peanut"[forum.paradoxplaza.com]


Why are comments disabled?

For my sanity – having a lot of pressure to answer comments and field requests that I found hard to keep up with was damaging for my mental health. I hope you understand and can appreciate that we all need to do what’s best for our well-being!

When it comes to troubleshooting and any problems you may have, I can practically guarantee that it would be mod related and not this asset – I will try to keep comments open for a couple of weeks on any new upload of course, in case I miss any obvious bugs, but once I can verify it works for everyone else, I will disable them. If there are any major things to address I will find out through other channels other than steam comments.

Thanks for understanding

Download
Revisions:

Old revisions of this mod are available below. Click the link to download.