Loading Screen Mod

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Author: thale5
Last revision: 6 Dec at 08:43 UTC

Description:

Update Dec 6, 2017

Support for the new DLCs.

Update Nov 29, 2017

Optimized loading of custom network assets (roads, tracks, walkways)
– sharing of identical meshes, materials and textures between assets
– reference tracking across the asset hierarchy (the ‘load used’ mod feature)
– threaded loading.

TODO: Improve the assets report.

This mod displays information on the loading screen and adds new options:

  • Load used assets: automatically loads the assets you have placed in your city, no matter if they are enabled or not.
  • Share textures / materials / meshes: Assets from the same author often contain the same resources. By default, the game does not care and loads identical copies. These options replace such copies by references, saving RAM.
  • The mod contains an optimized custom asset loader that is significantly faster than the built-in loader.

An optional HTML report of custom assets is also available. For additional information, see the figures above.

Some usage tips are provided in the guides below.

Using cities-skylines-detour[github.com] by Sebastian Schöner.

Sources are available.[github.com]

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