CSL Service Reserve
Last revision: 18 May at 17:51 2017 UTC
Allows you to reserve vehicles for critical services if you are hitting the maximum.
CSL Service Reserve v1.7.0-f5 (build 01)
If you’ve come up against the maximum of 16384 active vehicles at anyone moment in time limit and you’re basically staying pegged there enough that some of your city services are not functioning as well as they should because some of them can’t get spawned in a timely manner then this mod is for you. It will let you setup a small reserve amount that key city service types can pull from to spawn on thier first try. A small reserve goes a long way. This mod lets you set a lower limit for "normal" requests, and lets your critical ones continue through to use the reserved amount between that lower limit and the real maximum.
It’s a niche scenario probably but i’ve seen enough cases and questions about it where I thought this might be helpful to share.
Transfer reasons to VehicleManger.CreateVehicle() that are allowed to use the reserved amount:
Configuation File Location: %SkylinesInstallFolder%CSLServiceReserve_Config.xml
Where %SkylinesInstallFolder% is the root of your Cities Skylines installation folder.
For most that would be something like c:GamesSteamsteamappscommonCities_Skylines
Configuration File Options
Please see the full readme and option information: -Click Here-
This mod makes use of Sebastian Schöner’s (aka cope ) CitiesSkylinesDetour project, and would not be possible without it. You can find his great project here:
Thanks Sebastian for sharing such for reuse with the modding community.
This project’s sourcecode can be found on Github — Here —
Other mods that detourreplace VehicleManager’s CreateVehicle() function will cause a problem (ie the mod will load but not actually do anything). I imagine there are some out there, but I’ve run it with some of the more popular traffic mods and fair amount of other mod without issues so far.