This mod adds ploppable asphalt props.
They can be color matched to your roads. (Hold shift to drag all sliders together)
Decals can be placed on top of them. (On the prop versions)
They can be floating using move it.
Update 1: Sunken prop added – for covering regular roads.
Update 2: Decals added, detection method changed.
Update 3: Changing detail (or adaptive prop visibility distance) settings doesn’t break the mod anymore. -TPB
Video explaining the mod:
Script for asset creators:
Thank you TPB for help and RGB sliders.
The mod doesn’t work sometimes for some people. This mod waits for the loading manager to load all mods, and only then starts running. If the mod doesn’t work for you, it’s very likely another mod is preventing loading manager to confirm all mods have been loaded, so this mod (and decal hover area, sharp textures as well) keeps waiting forever. I’ve only seen the ARIS no seagulls (without having skylines overwatch) create this problem so far.
If you change adaptive prop visibility distance mod settings, or game graphics detail settings, the render distance might not be infinite anymore, by default it should be, move any color slider to reset the render distance again.
The props are not terrain conforming and won’t be, that’s because the shader is needed for the texture, and a different one would be needed for conforming… There is a decal version of the prop, but it comes with all the same limitation as any decals – bad render distance and random decal order.
More Beautification (for accessing the prop menu)
Find It (search for any assets)