Ploppable Asphalt +
Allows using road shaders on props for ploppable asphalt, pavement, cliff, grass, gravel surfaces.
Also includes legacy asphalt props, they are outdated but still work fine if you used them before, from now on I recommend using the new set. http://steamcommunity.com/workshop/filedetails/?id=1258162457
Asphalt can be color matched to your roads using sliders in the mod settings. (Hold shift to drag all sliders together)
Decals can be placed on top of them.
They can be floating using move it.
Update 1: Sunken prop added – for covering regular roads.
Update 2: Decals added, detection method changed.
Update 3: Changing detail (or adaptive prop visibility distance) settings doesn’t break the mod anymore. -TPB
UPDATE 4: Renamed to Ploppable Asphalt + (instead of just Ploppable Asphalt)
Added use of other shaders to allow cliff/grass/gravel as well.
Video by Crumbs McGee showing how to use it: (outdated, but still relevant)
Video explaining the mod: (outdated, but explains the original mod)
Video showing how to make props and explains the script/mod:
Script for asset creators:
Thank you TPB for help and RGB sliders.
The mod doesn’t work sometimes for some people. This mod waits for the loading manager to load all mods, and only then starts running. If the mod doesn’t work for you, it’s very likely another mod is preventing loading manager to confirm all mods have been loaded, so this mod (and decal hover area, sharp textures as well) keeps waiting forever. I’ve only seen the ARIS no seagulls (without having skylines overwatch) create this problem so far. Any mod associated with Skylines Overwatch should be avoided.
The props are not terrain conforming and won’t be, that’s because the shader is needed for the textures, and a different one would be needed for conforming… There is a decal version of the asphalt prop, but it comes with all the same limitation as any decals – bad render distance and random decal order.
More Beautification (for accessing the prop menu)
Find It (search for any assets)