Last revision: 25 Mar at 23:58 2017 UTC
Culvert By [SSU]yenyang
Contains two assets.
One for the upstream end of culvert and one for the downstream end.
Transmits water from the upstream end to the downstream end once "Connected" by district or ID. Rename the culverts ends to have the same name so that Rainfall pairs the two structures by ID.
These assets are not perfect. . . yet. The biggest problem is that is a compilation of props that follow the terrain and get messy if it’s not on a smooth surface. Hopefully I can inspire a 3D modeler to create a model or prop to replace what I am currently using. Also it uses the same code as the rest of the Storm drain assets so flow transmits from one end of the culvert to the other in bursts rather than continuous.
Utilizes gravity flow and does not require nor conduct electricity. Gravity Flow generally means that if you want water to flow from an inlet to this outlet the elevation of the inlet must be higher than the outlet, but that will depend on the Gravity Drainage Settings of Rainfall. See Rainfall Beta Guide.
Must be connected to a water pipe but does not actually require any sewer or water. It does not contribute to the water or sewage because storm drain water is kept separate.
Line Not Connected – You don’t have any outlets/detention basins in the same district. Add an outlet/detention basin in this district or move the inlet to another district with an outlet/detention basin.
Landfill Full – There is not enough outlet/detention capacity within this district. Build additional outlets/detention basins or wait for the storm to lessen.
No Place For Goods – Cannot gravity drain to outlet. You must either build a lower gravity storm drain outlet, a detention basin, or a SD Force Main outlet.
Special Thanks to BeardMonky for the Props.
Special Thanks to Snow_Cat because without Asset AI Changer & Asset UI Priority Changer, the storm drain assets would not have been possible.
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