Metro Overhaul Mod Patch [1.6.2]
Last revision: 16 Jun at 16:07 UTC
Just install it! 🙂
Lazarus*Man disappeared somewhere and because of that I’m no longer able to do updates to inital workshop upload of Metro Overhaul Mod.
-When required pillars are disabled in Content Manager, a warning window will popup in-game
-Fixed ground and elevated station tracks turning into tunnels on reloading a saved game
-Updated spawn points calculation for game’s version 1.7
-This version should be compatible with my upcoming Improved Stop Selection (ex-MTSE)
-Some minor fixes
I can only patch C# code, I have no idea how to make assets, please don’t report any visual glitches or requests for new track types. I’m simply unable to do them.
Guys, I’m a busy man and I don’t have time to read through unmotivated claims. If you see your comment removed, it means that you’re either wrong or you din’t read the description or both. If you want to report an error, you must attach a link to your full output_log/Player.log to your comment.
Feel free to comment
Note: if you have any errors/exceptions, please, don’t paste them or output_log.txt into comments. Use pastebin, dropbox or whatever.
If you like this mod and/or want to support me you can donate here:
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