Ethanol Power Plant (High Tech)

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Author: Forkboy22
Last revision: 29 Nov at 11:29 2015 UTC

Description:

15,147 Tris / 4.2 MB – Based on original 3D Model: Dream BioGas Plant by Fr3dTP

Source Collection:

Better Power Plants

Description:

This is an ethanol fueled power plant designed to work with my Better Power Plants collection. It converts grain to ethanol, which is then used to create electricity. It works just like any other power plant, except that it does not display how many weeks of fuel are left due to limitation of the game. It will shut down if not supplied with enough grain. This power plant has a high operating cost, but that is offset by the fact that it requires minimal water/garbage/sewer services. It also generates minimal pollution.

Statistics:

The statistics are generated from a Google Docs Spreadsheet which contains various properties of the asset. This will result in a more realistic and challenging simulation. To get the full effect, you should subscribe to more than just this one building from the Better Power Plants collection.

  • Triangles/LOD Triangles – 15,147 / 2,299
  • Category – Power Plant
  • Size – 10×10
  • Technology Level – High
  • Pollution Technology – None required
  • Electrical Capacity – 40 MW
  • Construction Cost – $42,000 ($1,050/MW)
  • Maintenance Cost – $1,456/week ($36.4/MW/week)
  • Resource – Grain
  • Resource Capacity – 12,000 units
  • Resource Consumption – 40 units/second
  • Fire Hazard – 1
  • Fire Tolerance – 20
  • Garbage Accumulation – 1
  • Sewage Accumulation – 213 m^3/week
  • Water Consumption – 256 m^3/week
  • Noise Accumulation – 17
  • Noise Radius – 7 tiles
  • Pollution Accumulation – 17
  • Pollution Radius – 3 tiles
  • Workers U/E/W/H – 40/10/20/20

Props Required

Many of the props used with this asset are from the default library of props. However, I am also using props from the Common Props and Trees Collection and it is recommended that you subscribe to all the props in this collection. If you don’t subscribe to this collection, it will still work, but there will be a few props/trees missing.

The Prop Probability Changer Mod by boformer was used. Each time the asset is placed, it will take on a new look depending on which props grow. The user does not need to install the Prop Probability Changer mod to make use of this feature.

Check out the More Better Buildings Collection collection for more assets such as this.

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