Procedural Objects

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Author: simon.royer007
Last revision: 9 Aug at 19:07 UTC


Procedural Objects mod

Made by Simon Royer from the #FrenchCityDesigners community.
Version 1.1.0 compatible with Cities:Skylines 1.7.2-f1 and all expansions.
No expansion required.

The Procedural Objects mod adds a vertex customization tool directly in game, which allows you to resize assets for your needs, create things with only one asset that you can resize instead of having 12,000 versions of an asset for different shapes and sizes.

On its own, it only comes with two shapes (sphere and cube) but you can check out my Procedural Assets collection above to add plenty of other assets to the list ! Especially the "Too Many Shapes" pack from Cozonaq, definitely awesome 🙂

The mod may affect FPS, but only while editing vertices of big models, otherwise it shouldn’t.
This mod will be regularly updated and features will be added. (see the "Planned Features" section)
Feel free to make suggestions or report issues in the comments if it’s relevant.

  • Subscribe this item.
  • Remove this mod’s prerelease if you had it.
  • Enable the mod, and the two assets that come along it in the Content Manager (no other download required – subscribing this will download everything)
  • In the game, open the window by clicking the top-right hand corner button.
  • From here all the instructions can be found in the window.

Unsubscribing won’t break save games. The objects will simply disappear.

Check my Collection of Procedural Assets made compatible for the mod here !

How-to-Use Documentation:

Text description coming soon – Video available above.
For textures : click the "Open Texture Folder" button and place your PNG files. (no other format valid)
You can find good textures on

Asset Creator Helper tool Documentation:

Text description coming soon – Video available above.

Planned Features:

Features in italic are WIP or done, marked with * will come in the next update (1.1.0)

  • Making the main button moveable.
  • Translations
  • Gizmos available for vertex movement.
  • More model manipulation tools : mirror,vertex removal…
  • Non-basic items can also have custom textures.
  • Other maps implementation (alpha, specular, normal…) for custom textures.

Known issues:

None known.

No mod incompatibilities known ATM

GitHub repository : Coming Soon.

All my mods are made for free ! Like ? Donate 😉