RAILS-N-METROS (After Dark) by HGscMentor

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Author: HGscMENTOR

Last revision: 17 May, 2017 at 02:37 UTC

File size: 23.27 MB

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Description:

RAILS-N-METROS (After Dark) by HGscMentor KEEPS CITY SERVICES LOCKED INTO TINY COMMUNITY AREAS WITHOUT USING A MOD.

HEADS-UP TO ANYONE SUBSCRIBING to this gamesave:
you NEED TO SUBSCRIBE to the << RAILS-N-METROS GAMESAVE mods-n-assets COLLECTION >> for this gamesave by going to this link << http://steamcommunity.com/sharedfiles/filedetails/?id=902829368 >> and clicking on the SUBSCRIBE TO ALL button just above the list of items in it. Sorry – I couldn’t figure out how to put that in the required items on the right hand column. If you don’t subscribe to that collection, this gamesave will come across with no roads, rails, parks, buildings, electric lines, water supply sources, universities, deathcare & healthcare, garbage collection, & many other items that are NOT VANILLA in this gamesave.

And it is a good idea (although not hugely necessary) to have the AFTER DARK DLC on the computer as I used a few bicycle roads from it and if you don’t have AfterDark, you’ll need to find where they were in the city and replace them with another road before letting the city run.

ANOTHER HEADS-UP AND APOLOGY TO THE 31 USERS WHO ALREADY SUBSCRIBED:
You need to re-subscribe to the collection for this game, as I didn’t catch it till today (about a year later) that I had not shared the 9 Jacaranda Parks that are in the Dorilton neighborhood – without those it will look awful. So I got them up on the collection. Please resubscribe to it to get them on your game….that neighborhood will look sooooo much better with the additional parks.

Gamesave loads at 6.47 GB (so needs a large computer).

I’d very much appreciate it if someone who subscribed to this gamesave would please check back in just to let me know if my RICO buildings came across in the gamesave with the "worker/homecount" stats set as I’ve shown them in the list below. I’d really appreciate that information.

One other Heads-Up. There are a lot of RICO residential building communities in the gamesave that I’ve given LOCAL settings to – just to increase their household counts -and I don’t know if those new settings come across in the gamesave or if you will have to reset them on the RICO icon for each building-type. If you have to redo the local "worker/home count" settings on the buildings, these are the settings I’ve used for them in the game:

YOSHI TOWERS: Enable RICO: turned on; Service-Residential; Sub-service-Low; UI Category-Residential Low; Level-3; Construction Cost-1500; Worker/Home Count-75; Use WG Realistic Pop – turned off

MARINA TORCH: Enable RICO-turned on; Service-Residential; Sub-service-Low; UI Category-Residential Low; Level-3; Construction Cost-1000; Worker/Home Count-320; Use WG Realistic Pop – turned off

TheSHARP: Enable RICO-turned on; Service-Residential; Sub-service-Low; UI Category-Residential Low; Level-3; Construction Cost-1000; Worker/Home Count-125; Use WG Realistic Pop – turned off

EVROPEYSKIY: Enable RICO-turned on; Service-Residential; Sub-service-Low; UI Category-Residential Low; Level-3; Construction Cost-100; Worker/Home Count-240; Use WG Realistic Pop – turned off

THE DORILTON: Enable RICO-turned on; Service-Residential; Sub-service-Low; UI Category-Residential Low; Level-2; Construction Cost-100; Worker/Home Count-66; Use WG Realistic Pop – turned off

APOLLO HOUSE: Enable RICO-turned on; Service-Residential; Sub-service-Low; UI Category-Residential Low; Level-2; Construction Cost-300; Worker/Home Count-150; Use WG Realistic Pop – turned off

THE HORIZON RESIDENCES RICO: Enable RICO-turned on; Service-Residential; Sub-service-high; UI Category-Residential High; Level-3; Construction Cost-3000; Worker/Home Count-200; Use WG Realistic Pop – turned off

RESIDENTIAL BUILDING 011 (named SB Tower 01 to SB Tower 22 in the Silver Birch neighborhood): Enable RICO-turned on; Service-Residential; Sub-service-High; UI Category-Residential High; Level-3; Construction Cost-1880; Worker/Home Count-200; Use WG Realistic Pop – turned off

ROBERT TAYLOR HOMES A: Enable RICO-turned on; Service-Residential; Sub-service-hIGH; UI Category-Residential hIGH; Level-1; Construction Cost-1000; Worker/Home Count-150; Use WG Realistic Pop – turned off

ROBERT TAYLOR HOMES B: Enable RICO-turned on; Service-Residential; Sub-service-hIGH; UI Category-Residential hIGH; Level-1; Construction Cost-1000; Worker/Home Count-170; Use WG Realistic Pop – turned off

THE ROTTERDAM: Enable RICO-turned on; Service-Residential; Sub-service-High; UI Category-Residential High; Level-3; Construction Cost-1200; Worker/Home Count-500; Use WG Realistic Pop – turned off

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I created this gamesave so I could keep the city services vehicles from racing all over the 81-tile board to collect bodies, criminals, garbage, sick people, etc.

It boasts many tiny communities on an 81-tile board – connected together by rails and metros – NOT by roads. This keeps the city service vehicles in smaller community areas without using a "zoning or disticts" mod that could become obsolete…..and it still allows rails to move products from industrial areas to commercial areas all over the board. The metros move people in the same way. Works great.

There is also an Animal Preserve set up so people can drive through it (or you can visit it in First Person) to see the wildlife this game boasts, in their own habitat.

I’ve established many small communities in the map, but left a huge area open for you to add your own communities or expand on the ones I’ve started for you.

The industrial and commercial areas are in and running nicely. They have their cargo train stations already set up with some of them working, and some there, but turned off, so you will have them to turn on later if you need them.

Nightlife areas (three of them) are in and collecting money for the city from both tourists and locals…..but policies on all communities and commercial areas are set to require the least police protection (NO ENTERTAINMENT DRUGS ALLOWED) while still allowing the money to flow.

City policies are also set in some communities for SCHOOLS OUT where needed, in order to keep enough people in the map who will have high school educations but not university educatioins (so industry has workers).

There are, however, two universities with dorms on the map, so the commercial and industrial buildings that need workers with higher educations will have staffing.

There is over $18 MILLION dollars in the city coffers and the city is presently making a consistent income of between $6 THOUSAND to $15 THOUSAND, so you can run this game in HARD MODE as I do, if you like, or you can go to Content Manager-Mods and set it for the EASY MODE in which you don’t have to worry about running out of funds. Your choice.

At present the population is around 150,000 PLUS and growing slowly…..deathcount hoovers around 700 to 900 but the crematoriums are handling that nicely…..no "deathwaves" that aren’t handled without notice by the crematoriums already established and working.

I hope you all enjoy the RAILS-N-METROS gamesave as much as I am enjoying it. Feel free to play with it any way you like. Build it up even more or use it just to do First Persons in (it already comes with the First Person Mode by Tony56a in it’s mods collection, so you are all set to just jump down into a Cim or vehicle and ride about at "Cim Level" in the city). Or you can blow it up and destroy it completely. II’m fine with either choice you make, cause it will be your copy and I have my own.

Have fun and check back in to let me know what you think of my RAILS-N-METROS gamesave.

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Required DLC:

These DLC should be installed in order to use this item.


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