Last revision: 24 Dec at 15:17 2017 UTC
What theme looks like on your monitor is dependant on a few things.
1. For the sake of argument, let’s just say your monitor is perfectly set for contrast and brightness. What a perfectly tuned monitor is for one person is probably not the same for another. So what looks great on the theme creator’s monitor may not look as he intended on your monitor… chances are, it doesn’t.
2. The next factor is the theme itself. All of the visual balancing such as hue, contrast, saturation, levels, exposure, etc. can usually be controlled in the theme by editing each texture appropriately. Within the theme editor one can tune the exposure, sky color, water color, etc. Tuning those built in controls in turn affect the textures. Achieving a perfectly tuned theme that works for a specific map is not that easy and the chances are that theme will not work on any map. That being said, the more generic a theme is, the more likely it is to work on other maps and that is why the stock themes are bland.
3. In the end and despite your best efforts, your theme may still need tuning and that is what a LUT is for. However, from the user’s perspective a LUT can be used to make a theme/map more pleasing for their own experience.
This Neutral LUT is an attempt to make the skylines built in themes more balanced. So if your viewing experience is just too rich with color, this LUT will tone it down slightly. Too bright? this will pull it back. Too yellow? this will check that some. Check out the screenshots to understand what it does for each of the stock LUTS. I used the Susquehanna Map and the Susquehanna Theme to demonstrate the visual impact.
(As a reference point, I like playing this map with no color correction at all. The custom theme suits my preferences just fine.)