Airport Runway Marking Pack

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Author: vasimr22

Last revision: 1 Jun, 2018 at 23:02 UTC (1)

File size: 14.08 MB

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Description:
Basic Info

This is a pack of runway markings for airport runways. They are all geometry, and do have sides, to prevent any weird shadow issues. Additionally, all of the models do have proper LODs. All of the screenshots shown are with vanilla graphics (no adjusting prop or building LOD / visibility distance).
Most of the assets are buildings, to help with prop counts, as well as, to enable far viewing without tweaking the graphics LOD distance of props.

Performance

All of the assets have regular and either equivelent or simplified LOD meshes. The item with the largest tri count was the 200 ft threshold marking, at 160 Tris.
All of the models share the same 32×32 textures, which are diffuse, specular, lod_diffuse, and lod_specular.

Contents

All of the assets are buildings, unless otherwise stated.

  • Runway_Marking_(0-9;R,L,C) [Markings for the runway numbers at the start of the runways]
  • Runway_Marking_1Solo [Similar to Runway_Marking_1, however, used for placing by itself – i.e. not as 01]
  • Runway_Marking_TH_bar_(200,150,100,75,60) [Runway threshold bars for various runway widths]
  • Runway_Marking_TH_(200,150,100,75,60) [Runway threshold markings for various runway widths]
  • Runway_Marking_Aim_(150,100,75,60) [Aim points for various runway widths, the 200 would use the 150]
  • Runway_Marking_TD(1,2,3) [Touchdown markings in groupings of 3, 2, and 1]
  • Runway_Marking_arrowhead (prop) [An arrowhead for a displaced threshold]
  • Runway_Marking_Center (prop) [A runway centerline – also used for the displaced threshold arrows]

Placement

A general note for runway widths, you can always measure your runway in game (the vanilla one is 75 foot), the threshold bar should not extend past the pavement, and the white edge lines would go on the outside of the threshold bar.
This section will be broken down into different groups.

Threshold Bar
These are placed at the very end of the runway, right before a blastpad, or grass, with a small gap (2-4m from the actual pavement edge). As above, find the one that best fits the width of the runway you are building (the vanilla one is 75 foot, and most commercial runways are 150 foot).

Threshold Markings
These are placed after the threshold bar, at the end of the runway (with a gap of around 4m between the start of the threshold markings, and the edge of the threshold bar). These should be centered on the centerline, but should not have a centerline between them.

Numbered markings
These go after the threshold markings, and face towards a plane landing on the runway. If you stand at the end of a runway, with the entire length of it infront of you, you should be reading the numbers rightside up. These denote the direction of the runway, typically related to magnetic north. You can base your numbers on a specific airport, or just come up with a number for one end between 1 and 36. To get the other end, add 18, and if it’s greater than 36, subtract 36. So if I want runway 24 on one side, the other one would 24+18=42. 42>36, so 42-36=6, and thus the opposite runway is 6. The number is actually rounded to the nearest 10 degrees, with 0 degrees being 36.

Letter markings
These are for multiple parallel runways, standing for Left, Center, and Right. They go on the left, center, and right parallel runways. If you have more than 3 parallel runways, then pairs are split and altered by a value of 1. For example, LAX has 4 parallel runways, denoted 25L/R and 24L/R.

Aim points
These are the point which pilots typically aim for on approach, and are often the place where wheels touch down, typically 1000 feet (300m) from the threshold bar.

Touchdown Markings
These denote the touchdown zone, and are placed in 500 foot (150m) increments. Going 3, aimpoint, 2, 2, 1, 1. Short and smaller runways can leave out some of those markings, many of which only having aimpoint markings. These (as well as the aim markings) can be placed between the centerline and edge of the runway (on both sides – see screenshots).

Arrowhead
The arrowheads are for displaced thresholds, where the runway does not begin at the start of the pavement. These are denoted by arrows down the centerline (like in the screenshot), and a series of arrows pointing at the threshold bar.
The only thing that changes between runways is the number of arrowheads along the thresholdbar. For Runways >=100 ft, use 4. For runways between 100 and 60 ft, use 3. For 60 ft and less, use 2.

All of the assets are the correct scale / shape / size, as per the FAA AC 150/5340-1L standards.

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Revisions:

Old revisions of this mod are available below. Click the link to download.