Pedestrian Sidewalk

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Author: Badi_Dea

Last revision: 25 Apr, 2018 at 16:12 UTC (1)

File size: 19.57 MB

On Steam Workshop

Description:

This network is expiremental, there is a bug where the networing may sink into the ground; this occurs under seemingly random conditions, and is related to the ‘flatten terrain’ attribute.
This network will not be removed from the workshop, as doing so may carry a risk of corrupting saved games – but I would not reccomend using it without knowing that it is not very flexible.

I’ve never really liked the blobby, chunky, massively thick nature of the vanilla pedestrian pathways… This sidewalk is properly scaled at 6ft (1.8m) wide. Transit networks in this game were never meant to be this narrow, I’ve patched where world holes have the possibility of forming – but you may have to use MoveIt! to adjust to your liking when working close to other objects or segments.
Grass sprites, if used will poke through the path on 4k themes.
This requires flat land, the path will go right through hills because of a bug in the pedestrian path template that allows for leveling the ground. This bug will cause the path to lower itself to the bottom of the world.

The ground level sidewalk is accurately scaled, and comes with normal mapped concrete expansion joints. I’ve modeled and textured the apron specifically so you can use anarchy to clip it across a road or parking lot to make ground level pedestrian crossings.
The elevated portion is covered and has several custom props for decoration.
The tunnel entrance is much smaller than the default pedestrian walking path, allowing it to fit better into tight spaces. The tunnels are modeled, so you can follow your people underground, if that’s your thing. In my native language, we have 37 different words for making tunnels in C:S; all of them are synonymous with ‘pain in the butt’.
This transit network uses texture sharing heavily if you make use of the Loading Screen mod.

Technical Details
Mesh
Tris
LOD Tris
Texture Res
LOD Texture Res
Texture Maps
Texture Sharing

Ground_Segment
256
96
1024×1024
64×64
D/N/P/R
Group A

Ground_Node
128
64
1024×1024
64×64
D/N/P/R
Group B

Elevated_Segment
1,312
344
1024×1024
64×64
D/N/P/S
Group B

Elevated_Node
668
264
1024×1024
64×64
D/N/P/S
Group B

Elevated_Node_OnGround
666
116
1024×1024
64×64
D/N/P/R
Group B

Bridge_Segment
1,684
528
1024×1024
64×64
D/N/P/S/A
Group B

Slope_Segment
306
128
1024×1024
64×64
D/P
Group C

Slope_Node_OnGround
96
48
1024×1024
64×64
D/P/R
Group C

Tunnel_Segment
160
48
1024×1024
64×64
D/P
Group C

Tunnel_Node
40
24
1024×1024
64×64
D/P
Group C

Packaged Props

Elevated_Pillar
352
28
512×512
64×64
D/N/S
None

Elevated_Post
36
22
128×512
16×64
D/N/S
None

Elevated_Handrails
16
16
128×128
32×32
D/N/S
None

Elevated_Light
84
Removed
128×128
Removed
D/I/S
None

Download
Revisions:

Old revisions of this mod are available below. Click the link to download.