Pedestrian Sidewalk
This network is expiremental, there is a bug where the networing may sink into the ground; this occurs under seemingly random conditions, and is related to the ‘flatten terrain’ attribute.
This network will not be removed from the workshop, as doing so may carry a risk of corrupting saved games – but I would not reccomend using it without knowing that it is not very flexible.
I’ve never really liked the blobby, chunky, massively thick nature of the vanilla pedestrian pathways… This sidewalk is properly scaled at 6ft (1.8m) wide. Transit networks in this game were never meant to be this narrow, I’ve patched where world holes have the possibility of forming – but you may have to use MoveIt! to adjust to your liking when working close to other objects or segments.
Grass sprites, if used will poke through the path on 4k themes.
This requires flat land, the path will go right through hills because of a bug in the pedestrian path template that allows for leveling the ground. This bug will cause the path to lower itself to the bottom of the world.
The ground level sidewalk is accurately scaled, and comes with normal mapped concrete expansion joints. I’ve modeled and textured the apron specifically so you can use anarchy to clip it across a road or parking lot to make ground level pedestrian crossings.
The elevated portion is covered and has several custom props for decoration.
The tunnel entrance is much smaller than the default pedestrian walking path, allowing it to fit better into tight spaces. The tunnels are modeled, so you can follow your people underground, if that’s your thing. In my native language, we have 37 different words for making tunnels in C:S; all of them are synonymous with ‘pain in the butt’.
This transit network uses texture sharing heavily if you make use of the Loading Screen mod.
Packaged Props
Revisions:
Old revisions of this mod are available below. Click the link to download.