Harold Washington Library Center

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Author: BoldlyBuilding

Last revision: 4 Dec, 2019 at 03:15 UTC (2)

File size: 18.42 MB

On Steam Workshop

Description:

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If you’d like to support me by throwing a dollar or two my way, you may do so on my Patreon, Ko-Fi, or via PayPal. Thank you!!!
* https://www.patreon.com/BoldlyBuilding * www.paypal.me/KyleJHudak * www.ko-fi.com/boldlybuilding *

Completed in 1991, The Harold Washington Library Center is the central library for the Chicago Public Library, and was at one time one of the world’s largest libraries. Its architecture incorporates a number of design elements inspired by other famous Chicago buildings.

*UPDATE 1: Fixed and improved normals. Smoother brick normals, better stonework normals at the base, normal directions working on all sides, and the sculptures on the roof have more normal detailing added so they have more depth and the details show more.

*UPDATE 2: Further fixed and some smoothed normals. Minor added details and tweaked textures. Old low-detail interior replaced with more detailed, accurate, and expansive interior with more windows made of clear glass for a better look and to allow enterprising players nice views from the building.

*UPDATE 3: Changed from a University to a Public Library that works as an actual library now.

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Game basics:

*Found under Education.
*Public Library Template.
*15×9 lot.
*Costs $100,000 to build.
*Upkeep is up to $2,400 per week.

Model stats:

*Main model: 30,052 tris with 1024×4096 textures.
*LOD Main: 1,394 tris with 512×512 textures.
*Sub Model (Roof Details): 20,098 tris with 512×2048 textures.
*LOD Sub (Roof): 1 tris with 4×4 texture.
*Sub Model (Interior): 4,928 tris with 256×3072 textures.
*LOD Sub (Interior): 95 tris with 128×128 textures.
*Sub Model (Glass): 224 tris with 32×32 textures.
*LOD Sub (Glass): 53 tris with 8×8 textures.

TOTAL tris count: 55,302 (1,543 LOD), which amounts to 409 tris per tile. (Given the size, height, and detail of this building, that number’s still not too bad.)

NOTES:

*Screenshots were taken with a variety of visual mods including post process effects with ambient occlusion, dynamic resolution, daylight classic, and ultimate eye candy.

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Revisions:

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