ROYAN (supreme edition)

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Author: deeheks

Last revision: 5 May, 2018 at 15:55 UTC

File size: 17.61 MB

On Steam Workshop

Description:

IMPORTANT
This map will have to load twice. That gives you enough time to read this intro.

If using 81 tile mod, the map will not appear correctly on the first load (only). Please SAVE the game, QUIT to Desktop, then RELOAD your save.

From then, all will be fine and I assure you there will be no issues. This is because I worked this map from game mode and then Converted to the map editor using a script by SamsamTS)).

This map has received a lot of love already, so it will still look good even if it’s not your type…

Please encourage me with a thumbs up if you like what you see! It will only help more people see it and possibly find the map they were always looking for!

REQUIRED ITEMS

Requirements are included in this Collection for your convenience: https://steamcommunity.com/sharedfiles/filedetails/?id=1354340274

Mod requirements explained:
Unlimited trees (roughly around 750k : 60% Generic trees by Lost Gecko, 40% Ultra low tri trees by pdelmo )
Environment Changer (+ Improved Theme Selection ) is required to be able to use the map theme under European biome.
Daylight Classic is required for the map theme to look good, even with no LUT. It makes a hell of a difference so I had to list it as required…

Mod recommendations:
81 tiles mod: The map will work without it but you would miss most of the ocean coastline and the Vercors valleys.
Adaptive Prop Visibility Distance: Prevents large props (like rocks and grass patches) from disappearing on zooming out.
Tree LOD Fix: Will increase the quality of Tree LODs
Prop & Tree Anarchy: Without it, some trees and props won’t show up in game. (All roads and waters have been carefully checked for unwanted trees).
Random Tree Rotation: This mod applies a random rotation to all trees placed on a map.

Tides ready map
Default settings of the Tides mod (by TPB) give a realistic (but high speed) tide effect from an east atlantic shore. The depth tweaking I’ve done will challenge your skills in finding good docks locations. Shipping routes give you 100% latitude on where to establish your harbour.

RECOMMENDED MAP THEME

Seychelles, by Ronyx69
I chose this theme since it has very green water for rivers and grassy ruined texture and these look more real especially for this area. The Fields surface color is brownish rather than ugly orange give many new possibilities (since it’s transparent, unlike pavement and gravel..)

The beaches look great with ocean water 100% sand and the forests feel very helthy. Above all, the rock aplha tweaking triggers rather late and gives more place for trees to grow steep. Rony’s clever use of textures alpha channels make the overall scene look helthy and organic, with overgrowing vegetation. Flying above curvy roads feels exactly like when I once drove on them.

Usage of Theme Mixer may alter results (partly because it resets Tiling amount)
but is still encouraged. On a couple shots, I’m showing Hadece’s Rheingold theme (patreon reserved) rock texture which triggers even later. Check her out, she’s a real pro!

RECOMMENDED BUILDING THEME

You might want to use an appropriate building theme to Southern France

Southern France Houses and Terraced
This theme adds 140+ models of building for little and middle town.Size of Asset 1×1 and 1×2. Level 1 and 2 , Low Residential

Southern France Semi-detached Houses
This theme add 36 models of building for little and middle town.Size of Asset 2×2. Level 1 and 2 , Low Residential

This Prop Collection (220) is optional

For best results, zone on smallest roads possible or pavement. Use of Prop it up to replace global building trees is encouraged!

Supreme Edition (For a more immersive gameplay)

Clieck here for the Standard Edition

The map is meant to challenge players by simulating what real world urbanists deal with every day: private property and actual land usage… This map was carefully crafted to make you feel there. The focus was put on realism by using a 16km terrain.party area, and UHD overlays to replicate a selection of the current real world roads and villages. A lot of work was put in the forests, using only low poly trees (to the count of 750 000+).

About the map

The Isère valley between Grenoble and Valence (South Eastern France) is starred in this CS map. It features the Vercors mountains, the Bourne river and the Isère river (flowing towards Valence, and later the Mediterranean sea via the Rhône).

To scale, with and extra ocean…
The Atlantic Ocean was (slightly!) moved closer to the area for added gameplay potential.
The coastline that I completely made up, around Saint-Bonet-de-Chavagne (to replace still even more farmlands), should give the region the credibility to grow any size of city, but this map is definitely rural-oriented.

Supreme?
This Supreme Edition leaves very few space for players to improvise without bulldozing. Check out the Standard version (linkie) for a more conventional map if you like (or are just too lazy to delete roads). The national and department ROADS in place in this version are needed to connect the various FARMLANDS (cover about 60%); and VILLAGES (total of 18 villages and 2 towns are labeled as districts (but can quickly be modified/del since only dot-districts).

More = better
I find farmlands integrated to the common custom maps so useless and simply eyecandy only because no roads connect them and you must scrap it to make something functional. So, in order to make a realistic european rural map, I copied reality. I’ve chosen the St-Nazaire-en-Royan vicinity as the focus of this map. It’s where some very old Cro-Magnon man cave is still today well preserved, visited (and I hope it will stay that way in your game!) Although being the main focus, it’s slightly off the 25 center tiles which should let you use it as a remote touristic hub.

How I recommend building a City in Royan
Farming is present on most of the territory and natural resources are more than sufficient for the most optimistic mayors. There is only one railroad and one 2 lanes toll highway with one exit. Ships and plane paths are present.

EXPLORE the map and find a spot that suits the size of city you have in mind. It helps to figure what of the actual lots will border your city. How you will transition to rural at the borders will be as realistic as your skills let you! The canvas is found? Get bulldozing! Figure the connections and plan your City Centre!

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Required items:

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