Tram – Bus – Hub

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Author: clus
Last revision: 22 May at 17:42 UTC

Description:

Update

Hello folks. I ´ve done an update to the station. I hope that it worked… if not, please tell me.

Changelog:
– reduced the total tris a little bit
– reduced the amount of subbuildings
– reduced the total file size
– added lights to the tram and bus stop (I forgot that accitentally)
– darkened the tram textures a little bit
– and finally got the bus stops on the right side to work … 🙂
in order to use them, you have to place the stop on to the street and then move it to the desired
position at the right side of the bus station. (last 3 preview pictures)

–> to all users who did subscribe to the asset before the update… it might be possible, that you have
to re-sub to the asset (or to rebuild it) to get the "new features" working …

Hello all together !

I am back with another Hub… 😉
This one is a interchange station between the tram- and bus network.

There are two tram tracks and three bus stations to use for your cims. Sadly, the right side of the bus station is
not working. I tried so many differnt layouts, but I couldn t get it to work. That s why I haven´t drawn bus routes
onto the right side. But you can decorate it with bus props or whatever you want. 🙂
The left side is working.

To the asset:

I think that I drove a little bit crazy with this station… 😛 It consists of 12 sub- buildings. Every building has a
custom lod mesh.
The total tis count of everything together is at approximately 17.5 K. The textures varies between 64² to 1024².
The lod textures are between 32² and 256². The lod meshes are arround 100 tris for the buidling and the
tram station. The bus station lod is at arround 300 tris.

Most of the sub- buildings are "glass" buildings. They all have a lod of 2 tris.
Lods are not possible with the rotor shader, so I highly suggest, that you use TBP´s and Rony69`s
Transparency LODs Fix + Cloud Assets Enabler – Mod, to increase the render distance of the normal
mesh.
After the end of ther render distance of that mod the "normal" lod comes in to play.
Within that normal lod there is specularity so that it seems, as if there is still glass to see from far away.

The station displays are no dependency. The station will work without them.

You have to place it on flat ground, otherwise it can produce weird results.
You`ll find the asset under the bus tab or by searching for tram, bus or hub.

Credits to Ronyx69 for the discovery of the rotor shader ! Thank you … and credits to all the other modders
and content creators. I haven´t figuered out anything myself. I´ve read so much and learned everything
from them…

So, thats it so far. If you made it to this point, then thanks for reading ! 😉

I hope you like the station. 🙂
And if you do so, please give it a thumbs up. 🙂 That would be very much
appreciated.

For further questions and comments use the comment function below the asset.

Wíth best regards … 🙂

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