Additive Shader

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Authors: Ronyx69, Simon Ryr

Last revision: 8 Dec, 2018 at 21:22 UTC (1)

File size: 12.29 KB

On Steam Workshop

Description:

Allows to use the soft additive particle shader (used for light effects) for props and vehicle sub meshes. It’s also possible to use custom on/off time of day.

Required for assets using the additive shader.

Building, sub building, and sub mesh support is now not recommended, as there are issues with how the game handles them when m_lodMissing = true, which is necessary for the infinite draw distance. Currently they will simply not have an increased/infinite render distance. Use props instead.

Example asset by Teldaril:
https://steamcommunity.com/sharedfiles/filedetails/?id=1409297462

http://cslmodding.info/mod/additive-shader/

Scripts for asset creators:
https://gist.github.com/ronyx69/97a8efae47d6828f01d7d0ab8189fd73

Example assets and scripts for asset creators (older but relevant):
https://drive.google.com/open?id=1pXiMsdnr0s-RQAaJNV13jArcyAtdO0SX

Mod source code:
https://gist.github.com/ronyx69/41d2368485b4eea89958c368fab878b8

Thanks to Simon Royer for creating the ability for custom on/off times.

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Revisions:

Old revisions of this mod are available below. Click the link to download.