Los Mochis – Tropical Mexican Pacific Coast

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Author: Sidai

Last revision: 7 Dec, 2018 at 14:12 UTC

File size: 7.78 MB

On Steam Workshop

Description:
Los Mochis – Tropical Mexican Pacific Coast by Sidai

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General notes

True to life map made using awesome Terrain Party[terrain.party]. The easiest way to get real-world height maps for Cities: Skylines.

Real World Location: Google Maps[www.google.de]

Version Log

Click here for change log: Version 1.0.

Map Collection

In general you only need the assets and mods listed to the right. This is the basic detail level of the map. If you want the full detail experience then subscribe to all the assets in the collection. For easy subscription click "Subscribe to all" in the following collection: Los Mochis – Tropical Mexican Pacific Coast – all Required Items in one Click

Features
  • tropcial theme settled in summer
  • Optimized for 81 tiles gameplay.
  • All outside connections available
  • Plenty of flat space spread over the map to build.
  • Mountains and hidden beaches.
  • crazy zigzag roads up the hill and some Custom made intersections.
  • 80 mile beach and skeleton wreck coast.
  • the three unbeatable pirate forts
  • big harbor area

It’s best suited for 81 Map Tiles, these are very detailed and optimized. There is a ship route available into the river, but it is not interconnected to avoid stupid ships driving around like crazy.

Clouds and Fog Toggler:

  • Disable all Cloud & Fogs, especially Edge Fog

Daylight Classic:

  • Classic sunlight color – ON
  • Classic sunlight intensity – ON

Ultimate Eyecandy

  • Global light intensity: ~3.4
  • Ambient light intensity: ~1.2
  • LUT: Relight.Average

Relight Settings

  • Brightness: 0.9
  • Gamma: 0.9
  • Contrast: 0.9
  • Temperature: 0.4
  • Tint: 0.3
  • Sun Temperature: 0.25
  • Sun Tint: 0.3
  • Sky Temperature: -0.25
  • Sky Tint: 0.3

Notes on map themes

I specifically designed this map for the map theme "Owl’s Albedo Theme" from Owl. The map theme is only recommended, the map is fully playable without it.

Notes on trees

Because it’s a really dense forest, i had to plopp more trees than the game allowes – ~420k instead of 250k. Because of that the Unlimited trees mod is listed as dependency.

If you don’t like subscribe to the trees, grass or filler patches, they just don’t appear ingame.

Notes on intersections and roads

I used the following premade intersections:

  • tbd

All credits go the the respective creators.

Final notes

For gameplay on all 81 tiles, please subscribe to 81 Tiles mod by BloodyPenguin.

Screenshots were taken with Daylight Classic mod by BloodyPenguin, Owl’s Albedo theme and Relight.Average LUT mod by Ronyx69. Use Ultimate Eyecandy mod by Judazzz for even more options to adjust visuals to whatever you like.

Remember, if you like this map, please rate. It helps the community (and me).

Many thanks to Hendrik for testing the map!