Move It! 2.3.0
Last revision: 9 Jan at 15:41 UTC
Unsubscribe from Move It 2.2.0 and Move It Tool Extensions!
This mod allows you to select and move various things.
NEW IN 2.3.0 – MITE integration and more
– Double click on the marquee button to select/deselect all filters
– Surface filters: filter ploppable surfaces and brushes separately from other props
– Align Tools: rotate selected objects to face the same direction as a chosen object
– Align Slope: sets the height of selected objects to a slope between 2 chosen objects
– Step over objects that overlap at the current mouse position with Ctrl+Tab
– Pylons and Pillars are hidden from selection, hold Alt to select (optional)
– No more ghost nodes! Click on the button in the options page to remove any existing ghost nodes
– More tweaks, more bug fixesNEW IN 2.2.0
– Added back the ability to select nodes and segments owned by buildings by holding ALT
– Fixed export button not working
– Fixed small nodes being difficult to select
– Added grid and underground view toggle
– Performance optimizations
Move It now includes all the features from MITE
Move It Tool Extensions is now obsolete and is not compatible with Move It 2.3.0. Please unsubscribe from MITE.
Use the M key to toggle the tool or click the button (draggable with right click) next to the bulldoze tool.
Hold the Shift key to select multiple objects to move at once.
The following objects can be selected with Left Click:
– Props (Get Prop Snapping to be able to move up/down)
– Surfaces (brushes and ploppable surfaces)
– Network nodes and segments (roads, quays, etc…)
This tool doesn’t provide any limitations for maximum power. Use at your own risk.
Drag with the mouse Left Click to move selected objects. Drag left and right with Right Click to rotate.
Use the Arrow Keys to move selected objects. Hold the Alt key for even finer movements and Shift key for bigger steps.
Use Page Up and Page Down to move object up and down (when possible. Get Prop Snapping to be able to move props up/down).
Use Ctrl + Left/Right to rotate (Trees don’t rotate).
Includes undo (Ctrl+Z) and redo (Ctrl+Y) feature.
Tools to quickly set the rotation or height of selected objects. You can change the rotation of buildings, props, decals and surfaces, aligning them to face the same direction as objects, including network segments (roads, rail tracks, etc).
Align Height – Click on an object to move all selected objects up or down to the same height.
Align Slope – Click on 2 game items to define a slope that selected objects are moved up or down to. This aligns the height of all selected objects including roads and other networks, however it is not suitable for roads that are winding or spiral. Consider using Segment Slope Smoother for this.
Align In-Place – Click on an object to turn each object to face the same direction as it, without moving them.
Align as Group – Click on an object to turn the selected objects to face the direction, moving them around a central point. Note: works best when all selected objects are facing the same direction.
Align Random – Immediately rotates all selected objects so they face a random direction. Note: if you Redo this action, the selected objects will rotate to a new random direction.
Note: some props will align 90 or 180 degrees off. Rotate in 45 degree increments (hold Control while right-clicking and moving the mouse) to quickly and neatly correct these objects.
Toggle all marquee selection filters on and off by double-clicking on the Marquee Selection button.
Step over items at current mouse position – press Control+Tab (key is configurable) to step over the item currently highlighted by the mouse to highlight the item below.
Network Filters give you fine control over what type of networks are selected when using Marquee Selection. Note: when open, Network Filters can affect performance while selecting a large area.
Hold Alt to select nodes or segments that belong to a building (e.g. a harbour’s shipping path), or to select buildings that belong to a node (e.g. pylons and pillars).
Press Alt when clicking on the Slope Align button if the only object you have selected is a node with 2 segments (i.e. not a junction or dead-end). The node will immediately height align to be on a straight slope between the 2 nodes it is connected to.
Does not use the detour technique for maximum compatibility.
Does not alter game save files in any way and can be disabled/removed safely at any time.
Thanks to my beta testers for their testing and suggestions. Special thank you to SamSamTS for creating Move It! and several other indispensable mods.
Source code: GitHub