More Effective Transfer Manager
Last revision: 26 Apr at 09:51 UTC
Optimize transfer manager in vanilla game. match the shortest transfer bettween offers
There will be less situation like this:
1. A material seller building is near the material buyer building. But both of them will try to get material from other place. Which is low efficent and cause traffic congetsion.
2. A building on fire with a firestion nearby, but get firetruck from another firestion which is farway
3. All material offer and Crime Garbage Dead Fire Road Snow Parkmaintance offer will be optimized (sick offer will be the same as vanilla)
(1)Employ Overeducated Workers (use Employ Overeducated Workers V2)
(2)District Service Limit 3.0
1.No confict with District Service Limit 3.0 but my mod can let Service building work with nearest District, so in most case, no need of District Service Limit 3.0.
2. If you limit a servise building, in some case, offer may alway not match, building will never get service.
This mod offers support for internationalization and heavily depends on people willing to contribute. The language is automatically determined based on your settings in "Options" -> "Gameplay".
You can open a pull request to help translation on github
If you like the SimCity management element and what to combine CS and SimCity as one game, please try another mod by me.