More Effective Transfer Manager
Last revision: 16 Mar at 23:12 UTC
Optimize transfer manager in vanilla game. match the shortest transfer bettween offers
There will be less situation like this:
1. A material seller building is near the material buyer building. But both of them will try to get material from other place. Which is low efficent and cause traffic congetsion.
2. A building on fire with a firestion nearby, but get firetruck from another firestion which is farway
3. And other city sevices like 2
(1)Employ Overeducated Workers (use Employ Overeducated Workers V2)
(2)District Service Limit 3.0
1.No confict with District Service Limit 3.0 but my mod can let Service building work with nearest District, so in most case, no need of District Service Limit 3.0.
2. If you limit a servise building, in some case, offer may alway not match, building will never get service.
1. If there is a building which near a sevice building but there is no route between them. Offer will always matched between these two buildings. (will try to fix later, currently please make sure all your district are connected to the network)
If you like the SimCity management element and what to combine CS and SimCity as one game, please try another mod by me.