Quad Singularity

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Authors: Quad Rioters, boformer

Last revision: 26 Feb, 2019 at 09:52 UTC (1)

File size: 14.93 MB

On Steam Workshop

Description:

Readjusting space and time.

– Size: 8×16
– Type: Power – Nuclear Power Plant
– Main Tri: 8,962, 2048×2048
– LOD Tri: 838, 1024×1024
– Description: Singularity generates electric power from its dark energy core.
– Requirement: Custom Animation Loader (CAL) by boformer.

Update
– v3: Added the new asset tag, Added stopping animation when the asset deactivated. Changed stats: Increased a bit of the Upkeep, Increased Electricity Production. (Note: The previous stat note was wrong, since it was factored in by the modified city budget).
– v2: null.

Stats
– Cost: 700,000
– Upkeep: 4800
– Fire Tolerance: 40
– Electricity Production: 150,000 (2,400mw)
– Pollution: 80/100 Noise
– Workers: 0/30/45/75
– Resource Intake: Uranium
– Resource Capacity: 30000
– Resource Consumption: 100
– Summary: Is 3.5 time more expensive, Upkeep is almost halved, Produces 3.75 time more power, Is noisier, Has no pollution, Needs more highly educated workers, has 1.5 more resource capacity compared to Nuclear Power Plant.
– Summary: Is outclassed by Fusion Power Plant (monument).

Tips
– This asset requires Custom Animation Loader (CAL) by boformer for the asset to animate. It can work without, but come on.

Author Note
– Special thank to boformer for tutorials and guide to create custom animations for custom asset.
– There will be more of these… mostly utility or watery assets. Stay tune.

– Don’t forget to Like, Favorite and/or Comment. Thank you and enjoy.
– Support the work at Paypal on [email protected]

Download
Required items:

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Custom Animation Loader (CAL)Steam Workshop
Revisions:

Old revisions of this mod are available below. Click the link to download.