TM:PE v11.5.0 LABS (Traffic Manager: President Edition)

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Authors: Krzychu1245, kvakvs, FireController#1847, kian.zarrin, aubergine18

Last revision: 16 May, 2020 at 07:03 UTC (16)

File size: 5.41 MB

On Steam Workshop

Description:

TM:PE gives you more control over road and rail traffic in your city!

This is the LABS release where we beta test new features. For main releases, see STABLE.

Switching from STABLE to LABS? Exit game to desktop, then completely unsubscribe (not disable!) STABLE, then subscribe LABS, then relaunch the game. Doing this keeps settings.


Help us test the next generation of TM:PE

The LABS version of TM:PE is where we test all the new features and other updates to the mod. If you want the latest cool stuff before anyone else, TM:PE LABS is for you. If you want the most reliable version, use TM:PE STABLE instead.

For best results we recommend the following additional mods:

Vehicles despawning after altering roads or rails? Use Broken Nodes Detector to find and fix some common base game bugs!

The LABS version currently has some issues on Linux platform which we are investigating.

TM:PE 11.5.0 LABS:

– Added: Bulk customisation buttons on road info panel (#631, #691, #557, #542, #541, #539, #537)
– Added: While toolbar visible, click road = show info panel; right-click = hide (#631, #822, #557, #29)
– Added: Custom icons for road panel (thanks Chamëleon!) (#892, #887)
– Added: Hints for Lane Routing tools (thanks Klyte45 for color info) (#851, #587, #500, #410, #421)
– Added: Hints for Junction Restrictions, Priority Signs, Parking/Vehicle Restrictions (#868, #720)
– Added: Czech language translation (thanks jakubpatek, LordOrodreth) (#858)
– Fixed: Random UI bug when `UIView.GetAView()` is `null` (#868)
– Fixed: Toolbar can sometimes go off-screen or disappear (#877, #868, #849, #848, #819)
– Fixed: Toolbar buttons can escape toolbar (thanks to everyone who reported) (#850, #819)
– Fixed: Toolbar position limited to partial screen area (#819)
– Fixed: Parking button on toolbar always looks disabled (#858)
– Fixed: Timed Traffic Light tool doesn’t reset state between uses (#880, #861, #893)
– Fixed: Confusing icon positions for junction restriction overlay (#845, #633)
– Fixed: Lane connector node highlights not working (thanks Xyrhenix for reporting!) (#851, #830)
– Fixed: Lane arrow ‘reset’ feature sometimes doesn’t work (#891, #856, #738)
– Fixed: Mod options sliders don’t update tooltip when dragged (#857, #849)
– Fixed: Slider tooltips update from wrong thread causing CTD (#880, #879)
– Fixed: `NetSegment.CalculateCorner()` exception for unsubbed roads (#883, #881)
– Updated: Toolbar rewrite – scalable, auto-arrange buttons, etc (#819, #523, #437, #38)
– Updated: Replace vanilla priority road checkbox with TMPE tools (#631, #542, #7)
– Updated: Consistent shortcuts for tools (#437, #587)
– Updated: Reduced call stack in game bridge, culled unused code (#852)
– Updated: Chinese Simplified translations (TianQiBuTian) (#720, #819, #851, #858)
– Updated: Chinese Traditional translations (jrthsr700tmax) (#720, #819, #851, #858)
– Updated: Czech translations (jakubpatek, LordOrodreth) (#720, #819, #851, #858)
– Updated: Dutch translations (Headspike, CaptainKlums) (#720, #819, #851, #858)
– Updated: English translations (kvakvs, kian.zarrin) (#720, #819, #851, #858)
– Updated: French translations (mjm92150) (#720, #819, #851, #858)
– Updated: German translations (BanditBloodwyn, Chamëleon, eilmannhenrik) (#720, #819, #851, #858)
– Updated: Hungarian translations (StummeH) (#720, #819, #851, #858)
– Updated: Japanese translations (mashitaro) (#720, #819, #851, #858)
– Updated: Polish translations (krzychu1245, Chamëleon) (#720, #819, #851, #858)
– Updated: Russian translations (kvakvs) (#720, #819, #851, #858)
– Updated: Turkish translations (revolter00) (#720, #819, #851, #858)
– Updated: Ukrainian translations (kvakvs) (#720, #819, #851, #858)
– Removed: `LogicUtil.CheckFlags()` and associated files evicted (#852)

Contact

You can contact us via all the usual channels:

Please do not contact us by direct/private messages. Only use the public communication channels listed above so that any of the authors can respond (we all have different stuff going on IRL, so it helps if we can share the workload between us).