Seafood Farming District

If you liked this item, please rate it up on Steam Workshop page.

Author: Ciar Aon

Last revision: 25 Oct, 2019 at 21:06 UTC

File size: 13.31 MB

On Steam Workshop

Description:

Seafood Farming District

A collection of 8 assets for a seafood themed farming district: 6 extractors (Crops), 1 raw resource storage (Crops) and 1 processor (Crops>Animal Products). All found in Garbage & Industry > Farming.

To complete the supply chain, use the Seafood Cannery Unique Factory.

—————–

6 farming extractor assets:

• Fisherman’s Dock (6 smaller fishing boats close to shore & small dock)
• Commercial Fishing Dock (3 medium fishing boats at moderate distance & medium dock)
• Deep Sea Fishing Dock (2 large fishing trawlers far from shore & large dock)
• Mussels Rafts (4 rafts at moderate distance, no dock)
• Aquaculture Farms (4 netted areas close to shore, no dock)
• Fish Hatchery (blank 6×3 farming extractor to place underneath UG Ponds)

Except for the fish hatchery, these are all farming extractors similar to the offshore oil rigs & seabed mining vessels; the dock/main segment is placed on the shoreline [snaps to quays], and the other pieces are placed in the water. Requires farming industry district and fertile areas; produces Crops.

Docks are equivalent to small, medium and large crop fields. Mussels Rafts and Aquaculture Farms are smaller yield than the small crop field. Fish hatcheries are half yield of small crop field.

All the boats float, but the mussels rafts and aquaculture nets don’t. You’ll need to terraform the height underneath the rafts so that the water level only reaches the bottom of the floats, so moderate water depth. The aquaculture farms needs pretty shallow water so that the nets partially stick out of the water [see photos]. I couldn’t get a good floating version of the rafts working as it considers the bottom of the mussels lines as the bottom of the building, so it floated well above the water line.

The extractor dummy buildings (boats, rafts, and nets) will try to snap to fertile areas, so you’ll need Extra Landscaping Tools to paint (and unpaint) natural resources in-game where you need it. Paint fertile areas in the water where you want to place the extractors, and the boats/rafts will randomly snap to various positions in those fertile areas within its range. If it’s trying to snap to fertile areas on land, unpaint those areas that may be too close to where you’re trying to place your docks.

If you don’t like the random placement from snapping to fertile areas, you can plop before painting and they’ll all plop in a default arrangement; then you can paint fertile areas afterwards so they produce resources. I generally keep my mussels rafts and aquaculture nets static, and use random placement for my docks/boats.

The aquaculture farms are just ski netting since I couldn’t find any existing models that fit the look. If anyone can create a good aquaculture farm model, I’d be happy to replace the placeholder in this pack.

Storage & Processing:

• Seafood Sorting Facility (Raw Resource Storage: Crops)
• Seafood Processing Plant (Processor: Crops>Animal Products)

————-

Required/optional assets:

Extra Landscaping Tools is needed to paint fertile areas in-game.

The Japanese Fishing Harbor is required for the fish basket and bucket props in the Seafood Sorting Facility and has other great props to make your seafood district more realistic.

Bollard for Quay is used on the Deep Sea Fishing Dock, Ski Netting for Aquaculture Farms.

UG Pond 1×1 pack w/ fish and its required Animated fish carp ss pack are amazing assets that can be used to create sprawling outdoor fish hatcheries. But because they are parks, you’ll need to place the Fish Hatchery (invisible farming extractor) underneath if you want to produce Crops.

Vanilla greenhouses are great for indoor fish hatcheries, and cattle sheds can double as another seafood processing plant.

Lobster Fishing Props also make an excellent addition to the theme but aren’t required in anything.

If you want a farming extractor dock without the boats, try the Small Fishing Dock or Medium Fishing Dock. Then you can place whatever boat assets in whatever arrangements you like.

Use Customize It! Extended to edit stats as desired, including Industries DLC stats.

————

Credits:

This was all pieced together with stuff from the workshop; no original models were created.

• Fisherman’s Dock uses Extended Modular Docks and Fishing Boat 01, Fishing Boat HF 512, and floating Blue fishing boat.
• Commercial Fishing Dock uses Fisherman Docks and Fishing Vessel.
• Deep Sea Dock uses DIY Concrete Dock and Fishing Trawler Ship.
• Mussels raft from Batea.
• Seafood Sorting from Japanese Fishing Harbor pack (fish market building & props)
• Seafood Processing uses a vanilla agriculture building.

Been testing these for awhile and everything seems to be working fine, but let me know if you have any bugs or questions.