NARL: Medium Avenue with Grass

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Author: Evil.Iguana

Last revision: 1 Apr, 2020 at 16:08 UTC

File size: 6.21 MB

On Steam Workshop

Description:

N.A.R.L. = North American Roads: Liberated

I have long been a fan of KraIstGerecht’s North America+ texture pack for Roads United but the core mod has been abandoned and a number of bugs make it sub optimal. With KraIstGerecht’s permission I have endeavored to bring his textures to modern C:SL in the form of custom networks using the built-in tools that were not available when Roads United was first conceived. And with the permission of andreharv I now have the privilege of releasing roads based on the Network Extensions project.

This road functions the same as the vanilla four lane avenue with grass, with the sole exception of having alternate traffic light configurations based on which direction it it is pointing. Right clicking with the road update tool will change the "direction" of the segment and thus the traffic lights.

Credits

Mesh: Colossal Order
Texture: Roads United: North America Plus

[IMPORTANT]
-=A Note On Removing Roads=-

If you remove this or any custom road and try to load a saved game with it you will likely run into the dreaded {MISSING NETINFO} bug which will prevent the save game from loading. As such if you wish to unsubscribe to this asset, please make sure you remove all instances of it from your city. The best way to do this, that I know of, is with the MOVE IT mod, using the box select with the picker set to the specific network you want to select. Then you can delete the whole bunch, or use it to help you find and replace segments with a different road. Keep in mind that each elevation (ground/elevated/bridge/slope/tunnel) is it’s own network from the game’s perspective, so you will have to delete up to 5 different networks for each asset.

OR

Use the Loading Screen Mod’s built in ability to recover from simulation errors. It is choice. If you have the means I highly recommend picking it up.

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