City Quay – #01

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Author: clus

Last revision: 11 Jun, 2023 at 19:21 UTC

File size: 14.81 MB

On Steam Workshop

Description:

Hello all togther !

Here´s another "old" project, which now sees the light ! 😉

This quay initially started as different pedestrian pathways, then
transformed in to different quays and finally, due to AN, found its
way in to a single network.

  • 1 City Quay with …
  • 4 different walkway styles [pavement / asphalt / portugese / cobblestones]
  • 3 "edge" frames [needed to cover a gap – game limitation]
  • currently 5 diffrent "Fence – Versions"
  • 8 different Main Walls
  • 4 different choices regarding additional walls [piers] …
  • … these come with 3 different platforms
  • 3 main Hulls
  • the End Nodes can be removed
  • and you can cut a underwater – level hole in to the wall, in order to build a tunnele beneeth it [last pic]
  • everything is accessible via the drop down menus … activate the customization flag and mix everything as you like 😉









  • without the Adaptive Network – Mod by Kian Zarin, this network would be some kind of "mesh mess", therefore AN is absoulutely needed
  • all Props are optional, although I´ve listed them in the description on the right

As always 😉

Loading Screen Mod – created by thale5, fixed and updated by Klyte45 and
now maintained and improved by algernon.

  • I´ve reused Textures and Materials from my Canals, retaining Walls, Pedestrian Pathways etc.

I´ll add them when they are back … 😉

If you like this addition to the workshop… and you want more,
you could give it a thumbs up. 🙂 That would be very much appreciated !!! 🙂

For further questions and comments, issues, suggestions etc., use the comment function below the asset, or contact me via discord.

[discord.gg]

And if you´re interested in buying me a cup of coffee, in order to keep me awake during the long night shifts, you can do that here 🙂
[paypal.me]

Wíth best regards … 🙂