【JPR】Japanese Roads (over 4 lanes)

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Author: Chemical/ケミカル

Last revision: 2 Jul, 2023 at 16:18 UTC

File size: 127.94 MB

On Steam Workshop

Description:

[translated by DeepL]
This is an improved version of Konno Model’s road network with over 4 lanes.

[changes]

  • Various lanes have been reconfigured to match the white lines on the road. This ensures that all Intersection Marking Tool points are placed on the white lines.
  • Fixed a problem where some lanes were not set up with direction-of-travel traffic classification (arrow markings on the road surface). Specifically, the second traffic zone on the side with more lanes on asymmetrical roads.
  • The three-way (left/straight ahead/right) directional traffic zones (arrow markings on the road surface) have been made non-displayed, e.g. by restricting them to straight ahead only using TM:PE or other means, or by attaching decals to the road surface. In other words, it is possible to intentionally disable the road surface markings.
  • The connection between a node and a segment has been changed so that separate signals can be installed for the left and right side. In addition, the way the traffic lights appeared on the different networks has been standardised. Other changes have been made to ensure that right-hand traffic signals are positioned in the same way as left-hand traffic signals.
  • Various types of lighting have been added for the slopes (above- and below-ground connections).

[attention]

  • If you want to display three-way road surface markings, change the rate of appearance using BOB or similar.
  • The underground problem has not been fixed. The problem is a known one inherited from the original and will be addressed by updating/releasing another asset.
  • Developed based on ver. 2.2, which is published on Tsukasa Konno’s blog. This fixes a problem that occurred in ver. 2.1 (the one published in the workshop), where shadows would appear along cliffs if a network was dug and passed under a (Basic) normal road.

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JPRL-2 アーム型道路灯Steam Workshop