Midcentury Roadside Business Set (1950s-1960s)
Enjoy a pack complete with EIGHT (8!) entirely unique low commercial assets for all your suburban needs!
The middle of the last century was an economic boom-time for the postwar Untied States. Flush with capital, industrial capacity, and technological optimism, American leadership turned its sight on infrastructure investment and economic opportunity. Along with the GI Bill and Federal Highway Administration came plenty of opportunity for a plethora of business catering to the exploding consumer class.
To compete for attention and precious sales dollars in an increasing automotive-centric suburbia, modernist architects birthed a flashy new style: Googie[parametric-architecture.com]. This new school was characterized by exaggerated rooflines, sharp angles, hyperbolic curves, and plenty of gleaming glass and steel. Believe it or not – strip malls used to have drama!
Now you can have a gaggle of wondrous Googie artifacts right in your very own cities!
Description
Included in this pack are eight different roadside drive-up Mid-century Modern businesses (and one sign element!) built sometime in the height of the Googie/Populuxe period from the mid 1940’s to the late 1960’s. Elaborate swoops, points, and curves abound in these futuristic starbursts.
Specifically, there are several 2×4 shops or restaurants, a bowling alley, and supermarket/grocery store. Get a milkshake and burger or knock down some pins on the lanes. And – be sure to sip a martini from the attached tiki lounge!
Additionally, there is a stonework "signpost" asset that pairs perfectly with the supermarket asset. You can see it in Image 10 (East Coast urban scene) in the above gallery.
Dependencies (none)
That’s correct. No dependencies. I used a few vanilla props for decor.
These do pair nicely with zetu.harry’s midcentury and Googie signs!
Specs
9x
Filenames: Midcentury_Roadside_ 05, _06, _07, _08, _09, _11, _15, _16, & _Signpost
Level 1 (maybe?) Commercial & 1 Prop
Tilesize: 2×4 or 4×4
Build Time: 0
Build Cost: 0
Color Variations: 4 ea (siding mapped to change; unlock more colors with Painter Mod)
Main Models Tricount: no greater than 3100
LOD Models Tricount: no greater than 198
Main Models Textures: 1024×1024 (texture sharing enabled with Loading Screen Mod)
LOD Models Textures: 128×128
Alpha mapped, Normal mapped, Specular mapped, Illumination mapped, Color mapped, LOD mapped (texture, illumination, color)
Note: assets share textures! use Loading Screen Mod to drastically reduce filesize.
Youtube
Hey! I have a Youtube channel now with various C:S tutorials. From in-game detailing to asset creation and import, subscribe to learn how to bring your very own assets into your very own game (and -hopefully – share with the rest of us!)
2nd video will show the process of making one of these assets in Blender and importing it into the game.
Stay posted for it this week!
Have yourself a Merry Little Holiday Season – and to all a good night!