Multi-Angle (30 – 105 Degree) Set: Victorian Corner Building
This is a set of six corner commercial assets, each featuring a different corner angle. Applicable arcs range from 30 degrees to 105 degrees.
These elegant bad boys hark back to the glory years of stone architectural flourishes and fancy rounded brickwork: the Gilded Age. The majestic hyperbolic domes atop the rotundas proffer glinting golden rooftops for your very own build. The eye-catching picture windows and arched detailing lend themselves to a harmonious pulchritude, apt to enliven any urban setting.
Description
These assets are based on corner buildings built in the late 1800s in Knoxville (the imitable Patrick Sullivan’s Saloon[en.wikipedia.org]) and Chicago (like this building near Lincoln Park[www.google.com]). Of course, these versatile gurus can be plopped in just about any North American city east of the Rockies (or in Cascadia – Vancouver’s Gastown probably has at least one or two). Heck, they’d even fit into Victorian London.
All assets are 2×2, and I’d recommend placing/adjusting them with MoveIt! or something like it. They are each made to have at least one wall on the tile border for abutting placement.
As I must use the Asset Editor in –noWorkshop mode, only vanilla decorations have been used (no dependencies).
Quick aside – I’ll be continuing to release assets in CS1 exclusively for the forseeable future. Even when Paradox does get mod support for CS2, I don’t want to make the time investment to perfect the new game. It looks better out of the box… but my CS1 cities are so riddled with mods, custom assets, and setting adjustments that for now there’s no comparability.
To each their own, though; be sure to support Paradox & check out the new game!
Specs
6x
Filenames: Mid_Victorian_Corner_30, _45, _60, _75, _90, _105
Level 1 (maybe?) Commercial
Tilesize: 2×2
Build Time: 0
Build Cost: 0
Color Variations: 4 ea (siding mapped to change; unlock more colors with Painter Mod)
Main Models Tricount: ~3890
LOD Models Tricount: 198
Main Models Textures: 1024×1024 (texture sharing enabled with Loading Screen Mod)
LOD Models Textures: 128×128
Alpha mapped, Normal mapped, Specular mapped, Illumination mapped, Color mapped, LOD mapped (texture, illumination, color)
Youtube Channel
That’s right folks, I went ahead and started making a series of videos for YT. These will be combos of let’s plays and tutorials on things like asset creation, in-game detailing, and historic urban planning tips. You can find it here:
First Tutorial: In-Game Detailing
Enjoy, and be sure to put these in your Christmas Carol builds!