American Traffic Lights (Type 1, Yellow)

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Author: Spence!

Last revision: 4 Jan, 2024 at 03:04 UTC

File size: 52.62 MB

On Steam Workshop

Description:

A collection of 45 traffic signal props based on references from 1970s/80s-era American cities.

This set has square bases and yellow signal heads, other variants may be released later.

Primarily for advanced players, as these props are intended for use along with BOB (listed as a dependency mod) to replace traffic lights on any network.

There are several assets which can replace the vanilla traffic lights, and many additional variations with different signal head alignments if you want to create more advanced configurations for replacing individual network props.

Textures (512×1024) are shared across all props, so memory usage is reduced to only a few megabytes if using Loading Screen Mod (which is why it is also listed as a dependency).


Asset names follow a general convention indicating the signal type and alignment.

For example, for the asset AMTL-1Y-2W-CrL-PB:

1Y – Mesh type 1, YELLOW color
2W – with TWO-WAY signal
CrL – CROSS-traffic signal, for LEFT (or RIGHT) side of street
PB – Pedestrian signal facing away from (BEHIND) drivers
(or any combination of F/Forward, R/Right, or L/Left)

Assets marked with "Mst" indicate signals mounted on a mast.

All props were designed for North America (driving on the right side) but should be mostly compatible for left-side traffic, as many mirrored props are included.


Additionally, some props have cross-traffic signals for either vehicles or pedestrians, or both. This is indicated by assets having a "Cr" in the name or a pedestrian signal in two directions (such as a suffix of "PLB"). The cross signal will always display the inverse of the main signal direction (meaning that when the main signal is showing red, the cross signal displays green). If the signal state is inverted, the prop may need to be rotated by 90 degrees with BOB, but some unexpected behaviour is also possible on 5+ way intersections, or when creating custom timed signals with TMPE.


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