Tokyo with Basic Network

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Author: Specialized咸鱼

Last revision: 21 Sep, 2023 at 13:02 UTC

File size: 15 MB

On Steam Workshop

Description:
READ DESCRIPTION!!!

IMPORTANT:

The Assets on following Collection must all be Subscribed, otherwise the map will not work properly.

https://steamcommunity.com/sharedfiles/filedetails/?id=3038897653

The above is the Essential Assets Collection, generated by LoadingScreenMod.
If not all are subscribed, for example, road assets are missing, the map will not be displayed.
It is best not to click on all subscriptions in the menu, as redundant unused assets will be subscribed. The above Collection is the smallest set.

It is also best to install the modules on the right, especially Node Controller Renewal.

Node Controller Renewal is the most important module. Almost all intersection offsets are generated from it.
If you don’t subscribe Node Controller Renewal, the intersection will break

Savegame enable the following functional modules:
Game Anarchy 1.1.3
81 Tiles 2
Node Controller Renewal 3.5
Intersection Marking Tool 1.14.3
Ploppable RICO Revisited 2.5.5
Adaptive Networks (AN) V3.18 (STABLE)
Extra Train Station Tracks ( ETST )
Network Skins [BETA]
One-Way Train Tracks
Catenary Replacer

This map is centered on the Yamanote Line and aims to simulate railway rush hours. By the way made a basic road network. The map shows the complete backbone road network and shuto expressway in central Tokyo.The map also contains basic terrain, data from Google Earth. The zero altitude point in game is 330。

The map coordinates are:
139.64841838165856 35.60372574716159
139.84769543303526 35.7654223616166

To use the railway, just connect the entry and exit sections to the station building and add routes and stops on the line. The trains can be generated in the station building and stop at the platform tracks . Use walkways to connect to the hidden platforms. The platform tracks of some stations are reversed, causing conflicts between hidden platforms and making it impossible to set up stops on the tracks; there are also a few platforms where the tracks are too long (more than 24u). Just adjust it yourself.

I don’t know how the module data is stored. If the intersection is abnormal when entering the game, it is probably because the Node Controller Renewal data is not saved in the savegame. I haven’t tested this map on another computer, so please leave a comment below if there are any bugs or you have any ideas.

I have been working on this savegame for two years, and finally public it before the release of Cities:Skylines II.
Enjoy it!

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重要提示:下面合集中的资产必须全部订阅,否则地图将无法正常工作。

https://steamcommunity.com/sharedfiles/filedetails/?id=3038897653

以上是 LoadingScreenMod 中存档已使用的资产,如果没有全部订阅,例如缺失了道路资产,会导致地图无法显示。
菜单的全部订阅最好不要点,会订阅多余未使用的资产。上面合集是最小的集合。

最好也安装右边的模组,尤其是Node Controller Renewal。游戏中路口的偏移都由它生成。
如果不订阅,路口将会破裂。

存档开启了以下功能性模组:
Game Anarchy 1.1.3
81 Tiles 2
Node Controller Renewal 3.5
Intersection Marking Tool 1.14.3
Ploppable RICO Revisited 2.5.5
Adaptive Networks (AN) V3.18 (STABLE)
Extra Train Station Tracks ( ETST )
Network Skins [BETA]
One-Way Train Tracks
Catenary Replacer

要使用铁路,只需将出入段线连接到车站建筑,并在线路上添加路线和站点即可,列车就可以在车站建筑中生成,并在站点停车,用人行道连接到隐藏站台就可以给刁民上下车。

有些车站的站台轨道弄反了,导致隐藏站台产生冲突,进而无法在轨道设置站点;也有少部分站台轨道过长(大于24u)。自行调整即可。

游戏中的零高度点是330。
地图坐标为:
139.64841838165856 35.60372574716159
139.84769543303526 35.7654223616166

我不知道模组的数据如何储存,如果进入游戏出现路口不正常,多半是Node Controller Renewal的数据没有保存到存档里。我还没有在另一台电脑上测试过这张地图,如果有任何错误或想法,请在下面留言。