Milwaukee Road Depot Shed

If you liked this item, please rate it up on Steam Workshop page.

Author: Snagletooth

Last revision: 1 Nov, 2024 at 05:31 UTC

File size: 4.62 MB

On Steam Workshop

Description:

All credit goes to hamma085. This is the shed separated from his Milwaukee Road Minneapolis Depot and Station. I turned it into a basic building and removed everything. It’s essentially a prop.

The original is here
https://steamcommunity.com/sharedfiles/filedetails/?id=2159403614&searchtext=milwaukee

From here, you can get the depot building and steam pipe (and the station as he designed it). My intent on what I did was to create it as a standalone building so I can build whatever I needed with it. Primarily because i wanted to do my own platforms.

This is not vanilla drop and play. You will need Move It! and likely, depending on exactly what you are doing with it, some kind of anarchy mod. For station platforms there are many to chose from. Some are "invisible" stations and others specific platforms with their own tracks added.

I did test it using a normal vanilla train station and just used move it to drag it over the top of it, and yes the station still worked fine, no problems. No collision issues Being a MLWK design shed, I do highly suggest subscribing to hamma085’s station to get the main building to go with it, and using either Access Violation or veladam01 invisible trains stations and platforms of your choice, or using Titan or Leeljo track and platform combo’s, then detail with whatever you want.

Or you can even use it as a defunct station (with a newer one someplace else) and repurpose the shed as a market or something.

As i said, it’s been set to "Building AI" so it has no stats and basically functions as a prop. It does need a roadside, but can go on any of the fours sides. So either build your scene then use Move It’s to bring it over the top, or use some kind of road anarchy and build inside of it where it sits.

Again, I made no modifications to the structure itself, just removed the tracks, spawn points, ect ect. All credit for the structure itself goes to hamma085.