Theme Decals Renewed

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Author: Madisonian

Last revision: 28 Mar at 06:25 UTC

File size: 19.68 KB

On Steam Workshop

Description:

Theme Decals Renewed

A continuation of the popular Theme Decals mod. Allows decals which match the current map theme for grass, gravel, pavement, sand, cliff, oil, ore, and ruined textures. Decals have been separated from the mod download and are available here (see note below).

Decal prop fix is included in Theme Decals Renewed, so it requires no external dependency for the decal sizing to be correct. This automatically detects and disables its own decal prop fix if Prop Control is present, so they are compatible.

Prop Control is recommended if you want prop anarchy to be able to place anywhere.

Decals

Theme Decals – Asset Pack:
32m & 16m decals for grass, gravel, sand, cliff, oil, ore, and ruined.
32m & 16m pavement corner decals, and 16x8m pavement edge decal.

NOTE: The re-uploaded decals are not interchangeable with existing saves!

If you don’t want to lose already placed decals when you load, you will need to subscribe to the original Theme Decals instead of the asset pack below, and then either A) delete the ThemeDecals.dll file from the original workshop folder (895061550) in your Steam downloads but keep all 17 decal .crp files, or B) uncheck the original mod in Content Manager so it does not run at the same time as Theme Decals Renewed.

If you want to start fresh with this new set in an existing save:
Using Loading Screen Mod Revisited, I was able to safely load a save that had the old decals in it after unsubscribing to the original mod and all its decals. The decals were all safely removed from the city.

Asset Creation Script

https://gist.github.com/ronyx69/69130ffd46ab3573f0968aedd11c88eb


Incompatible Mods
  • Theme Decals <<< unsubscribe unless you need original decals, see note above
  • Decal Prop Fix (previous dependency, now integrated)

Known Issues

From original mod description: If you change graphics detail using Adaptive Prop Visibility or other prop rendering distance mods (presumably Visibility Control too), the LOD distance will be reset so the textures won’t work until after reloading your save.

Untested with Theme Mixer or other theme changing mods; please test and report results.

Credits

Thanks to Ronyx69 for the original mod and boformer for the Decal Prop Fix.

Source Code

[github.com]

Support

Maintenance, curation, and creation of mods for Cities: Skylines 1.

[www.patreon.com]
[ko-fi.com]

[www.paypal.com]
[buymeacoffee.com]

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Theme Decals - Asset PackSteam Workshop