Oil Refinery Delayed Coker

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Author: Badi_Dea

Last revision: 18 Dec, 2016 at 19:47 UTC

File size: 12.79 MB

On Steam Workshop

Description:

Make a refinery complex, simple!

A delayed coker is a type of coker whose process consists of heating a residual oil feed to its thermal cracking temperature in a furnace with multiple parallel passes. This cracks the heavy, long chain hydrocarbon molecules of the residual oil into coker gas oil and petroleum coke.

This is a Plopable RICO asset: More Information Here
It can be found under the Oil tab as an Oil Processor. If you do not use the RICO mod, this asset will be under the Parks menu.

This asset contains a big decal, and it requires the Decal Prop Fix

It also has a snap point for the Large Oil Pipeline Collection

We’re building an oil refinery! See the progress here:
Lets make an oil refinery : Simtropolis[community.simtropolis.com]

Note: The bulk of each asset is round piping; because of this, each asset is slightly heavy for its size. I have greatly optimized each of the meshes as much as possible without sacrificing the immense amount of detail found in each asset.

Thanks to teknon for reference images and design assistance!

Structure Specific Details
Oil Refinery Delayed Coker

Template
Park – Without RICO

Dimensions
6×7 Tiles

Build Cost
35,000

RICO Category
Oil – Processor

RICO Jobs
10,5,2,0

Tris
14,342

LOD Tris
295

Texture Res
2048×2048

LOD Texture Res
256×256

Diffuse
Yes

Alpha
Yes

Color
No

Illumination
No

Normal
Yes

Specular
Yes

Custom Icon
Yes

Download
Required items:

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Decal Prop FixSteam Workshop
Ploppable RICOSteam Workshop