Blossoming Tower CC
Blossoming Tower CC
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Your Christmas present! Because Artists create Art. The LOD can cause nightmares. I tried hard to create one for hours, no chance to create it with under 4000 Tris, so sorry. Please vote and write a comment if you like.
The model is based on this non-existing building: https://www.designboom.com/architecture/petra-architects-blossoming-dubai/
7058 Polys
15007 Tris
7519 Verts
2048 Texture Maps (No normal or nightlight map needed, with baked AO and GI)
InGame Stats:
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6×6 / 151m high
Monument Level: 4
Construction Cost: One Million
Maintenance Cost: 12500 (~1800/Week)
Entertainment Radius 450
Workers:
UnEdu: 4
Edu: 18
WellEdu:24
HighEdu: 12
My Workshop Stuff
http://steamcommunity.com/profiles/76561197963488327/myworkshopfiles/?appid=255710
LUT used for Screenshots:
http://steamcommunity.com/sharedfiles/filedetails/?id=627086255
And Reshade 3.0 with a tons off effects.
Tech note: Rendering the texture took over one hour and 11GB of memory. Since the alpha map has only one visible side in CS, it has a mirrorred map on both sides of the "petal". The Game need only to render one side, the one you are looking at. So in reality the engine has to rendern only the half amount of tris. The "metal webs" is a composition of geometry and alpha maps and it has over 4000 holes. As poly model impossible.
Send me a money giftcard via paypal to [email protected], thank you!