Geelong Noise Wall (Read Description!)

If you liked this item, please rate it up on Steam Workshop page.

Author: hemeac

Last revision: 4 May, 2018 at 21:36 UTC

File size: 2.99 MB

On Steam Workshop

Description:

This is a pack of two props that are to be used to create a noise wall that has translucent colored glass panels. This can be a bit of a pain to work with, so I would strongly recommend to use it only if you are comfortable with placing the glass by hand into each of the panels. As you can also see in the screenshot, placing this in a straight line can lead a moire pattern being present on screen when viewed at near parallel angles to the wall (thanks Ronyx69 for pointing out the name). I would recommend curving the road a bit or perhaps placing some trees in front to make it less noticeable.

Geelong Wall Prop: Technically 3 props that have used Roynx69’s prop randomizer script. Two of them are walls that have four shades of grey each and another that has a frame to place glass. The wall for the glass panel should appear about 20% of the time.
Geelong Glass: One translucent glass panel with four color variations based on the colors found in the glass panels near the Geelong Ring Freeway.

Asset Stats:
Main Mesh: ~64 Tris each
Shared Mesh: Some
Custom LOD Mesh: None

Main Textures: 512×1024
Shared Textures: All
Custom LOD Texture: None
Maps: Diffuse, specular, normal, alpha, color and illumination

Find It! Search: Geelong

Recommended Mods:
Adaptive Prop Visibility:
https://steamcommunity.com/sharedfiles/filedetails/?id=625608461
Transparency LODs Fix + Cloud Assets Enabler:
https://steamcommunity.com/sharedfiles/filedetails/?id=922939393
Move It!:
https://steamcommunity.com/sharedfiles/filedetails/?id=766190099
Find It!:
https://steamcommunity.com/sharedfiles/filedetails/?id=837734529
Prop Precision:
https://steamcommunity.com/sharedfiles/filedetails/?id=791221322

For those interested, the map is Perth Australia Redux by MrMiyagi and the Australia Coast HD map theme by pdelmo. Screenshots used with Relight Average LUT.

Other Notes: This began as a test to see whether I could use the rotor shader on network nodes, but that idea was thoroughly and quickly squashed by Ronyx69 🙁