ECO Office
Hi community,
in some cities you can find some nice buildings with fabric facades. I like that so much, it looks great. So I tried to make a fabric cladding using the rotor shader again. Another thing I wanted to realize was to have an asset with a bustling roof terrace. By the way, if you spot some cyclists driving there, please don’t be confused. This is an ECO Office, cars are certainly not allowed 😛
If you don’t use Ploppable RICO, you will find this building in your Unique Building panel.
Have fun!
You like my assets and want to support my work? That’s cool! Thank you.
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Type of building: RICO office level 2
Size: 10×4
Workers: 212
Tris main building: 3248
Texture size: 1024×1024
Tris sub-building: 336
Texture size: 512×256
Texture types: diffuse, alpha, specular, illumination & normal map
Tris: 100
Texture size: 256×256
Texture types: diffuse, specular & illumination map
Screenshots taken with Realistic LUT V1.2 and Daylight Classic on. But all assets I create are adjusted for the vanilla game colour settings.