BR-143 with ROOS-t (Wood – 13 Trailers)
BR-143 with ROOS-t (Wood) by ✪ Change Of Mind
——————————————————————————————————————————
Forestry train with red BR143-Engine and ROOS-t-trailers.
The trailers have 3 different designs and are 13 in total which is about 2x default length.
The wood is implemented as a submesh with the trailer-variation-mod in a way that the wood
shows up when the trailer is filled with ANY cargo.
For the exact values i used on the submesh look down below at the variation table.
I strongly recommend the Loading-Screen-Mod to save ram as it would load the submesh only once
aswell as the 2nd engine and only 3 trailers instead of 13.
For all my models i used the following programs:
- Blender v2.78 for raw modelling
- paint-net for diffuse / alpha / color-var. / illum. / specular textures
- AwesomeBump for normal texture
Mapping:
——————————————————————————————————————————
Every of the following maps is 2048×2048 pixels (4MP).
- Diffuse Map
- Alpha Mask
- Illumination Mask
- Color-Variation Mask
- Normal Map
- Specular Mask (only on engine)
LOD:
——————————————————————————————————————————
Engine:
- Textures: a, d, i, n, s (2048×2048)
- Verts: 1.963
- Tris: 2.794
- Faces: 2.794
Trailers:
- Textures: a, c, d, i, n (2048×2048)
- Verts: 2.009
- Tris: 2.534
- Faces: 2.534
Wood:
- Textures: c, d, n (1024×1024)
- Verts: 1.296
- Tris: 2.304
- Faces: 2.304
Trailer-Variation-Table:
——————————————————————————————————————————
Future Improvements:
——————————————————————————————————————————
-Minor Texture Debugging
-Bake LODs (using default LODs because im lazy af :/ )
Enjoy and feel free to critisize/compliment in the comments-section! 🙂
Please leave a like if you do enjoy my assets.