Paris 1900 Cobblestone Roads
Pack of 3 road networks of traditional Paris cobblestone roads as they looked like around 1900. Includes an avenue (4 cells), a street (2 cells) and an alley (1 cell).
- Ground only. Briges, tunnels etc. might come as separate networks in the future, but no promises.
- 15cm curbs (instead of vanilla 30cm): The transition between these roads and "regular" ones with 30cm curbs results in a step. Decorative networks can be used to cover those if needed.
- nodes have the road map theme texture because texturing them with cobblestone is impossible. The cobblestone decorative networks can be used to cover the nodes.
- sidewalks have the pavement map theme texture.
- The street and the avenue have the same layout as vanilla small and medium roads: parking on the sides, 2×1 lanes for the street and 2×2 lanes for the avenue. The alley is 1-way + parking.
- The alley is 10m wide but the zoning grid is 2 cells wide (16m). This is a game limitation (Network Extentions 2 has 1-cell zoning but special coding enables that).
The Network Tiling mod by Ronyx69 is required for the textures of this asset to appear properly. Without this mod, the texture should have been twice as big for the same result.
The cobblestone under the tram tracks visible in some of Gèze’s screenshots is the Cobblestone Tram Track Foundation Network by PEWEX.
The cobblestone road map theme and pavement textures are custom private ones. I have no plans of publishing a map theme that uses them. THE VEHICLES ARE PRIVATE ASSETS TOO that won’t be made public.
Model (alley – street – avenue)main model
tris: 320
textures: 512×1024 – 1024×1024 – 2048×1024 (diffuse-normal)
LOD
tris: 320
textures: 128×128 (diffuse)
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Special thanks to my Patron Johnny, and also to Gèze for his precious testing, feedback and screenshots!
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