Broken Nodes Detector
Locates invisible problems with your transport system and helps fix them.
Press Ctrl+Zero(configurable in mod options) in-game to display the mod panel.

The broken node bug[github.com] causes vehicles to despawn when they reach a certain segment of road or rail.
- Click Run detector to scan the city
- It will find one problem at a time and highlight it on the map
- Either bulldoze it or move it slightly to repair
- Repeat the process until no problems found
Ghost nodes can cause "Array Index" errors and problems with pathfinding.
- Click Remove Ghost Nodes to find and remove any ghost nodes
Broken transport routes can prevent vehicles from spawning or prevent cims from reaching their destinations.
- Click Detect disconnected PT stops to scan the city
- Problems are listed one at a time; click Find next to see each one
- Click Remove to delete a broken line or stop
May cause simulation slowdown or other weird vehicle simulation issues (like stop for no reason)
- Click Detect too short segments to scan the city
- Once scan finished, results show number potentially too short segments; click Find next to see each one
- Use MoveIt to stretch it a bit. You can ignore cul-de-sac segments(I haven’t found reliable way to skip them automatically)
- Repeat scan if necessary
Disconnected buildings may cause 0/1/0/1 service vehicle usage problem (Hearse/Garbage trucks etc.)
Use Check Road Access for Growables before scanning to find disconnected building of all types
- Click Scan for disconnected buildings to scan the city
- Once scan finished, results show number of disonnected buildings; click Find next to see each one
- Use MoveIt mod to move building closer to the road or just remove
- Repeat scan if necessary
- Source code[github.com]
- Changelog
- Discord Chat[discordapp.com]
Required items:
Click the title to search on this site.
Harmony 2.2.2-0 (Mod Dependency) — Steam Workshop
Revisions:
Old revisions of this mod are available below. Click the link to download.