Concrete Utility Pole 1

If you liked this item, please rate it up on Steam Workshop page.

Author: ZĂŠ

Last revision: 28 Jun, 2020 at 19:56 UTC

File size: 1.59 MB

On Steam Workshop

Description:

The time has come for you to make your city more like South America. Based on Brazilian standards and norms, this 11 meter concrete utility pole is fully functional and still has lighting.

With the same functionality as the vanilla transmission tower, you can conduct energy and light up the four corners of your cities with just a few clicks.

First of all, please rate my work 🙂

Creation summary

I am proud to bring you my first network asset. During the creation I came across several unforeseen and difficulties, but nothing that could use the Brazilian way in this. So I have to report my dissatisfaction with how limited the way Cities uses network assets.

Understanding how the UV mapping of the wires works was very difficult, it took me a long time to understand how this actually works, and of course part of this is due to my stupidity, between you and me, a more detailed tutorial was missing.

The problem is that in a conventional way it is impossible to use poles with some part outside their central point (as is the case with the arm of the lamp), occasionally Cities will always invert the position of the utility pole when they are positioned, and this is a huge inconvenience. With that, I can say that this utility pole literally has a quick fix. The idea is that only part of the structure is actually like a pole, the other part is just a mere prop, it sounds silly but it is the only way to bring it to the game in functional way.

And again another limitation, in a network type asset, the electricity poles and towers are mere instruments, the network is in fact the wires (material that stretches and shrinks as the player changes position). It turns out that the wires always use the same point to make the connection with the next, and that makes things difficult in certain cases. There is nothing that can change this, as its 0 point/axis is precisely the position where the utility pole are. This ends up making a supposed off-axis connection fail. The photo below shows the errors.


Obviously this is pure nonsense, but I really wish everything could be 100%

Another issue is that it is only possible to leave the lighting close to the road by building the powerlines from left to right, otherwise the lighting will be inverted or two electric pole will sprout in the same place, as is the case of the gif below.

But all is not lost, with the help of Move it it is possible to fix this problem, it is not guaranteed that time and patience on your part will make it a reality, but just pull here and there and done. 😀

That’s it, there are problems, there are! and quick fix? sure, but it still works!

In-game information

Cost
Maintenance
Percentage of spawn of
the power transformer

12
0,32
First pole: 100%
Other pole: 5%

Object information

Name
Real object
Triangles
Texture
Mask

Concrete Utility Pole 1
Pin insulator
Wires
Main: 153
LOD: 15
Principal: 228
LOD: –
Main: 64×64
LOD: 32×32
Principal: –
LOD: –
Main: d, n, s
LOD: d, s
Principal: –
LOD: –

Concrete Utility Pole Base
Double T concrete utility pole
11 m type B, LED lamp
Main: 604
LOD: 28
Main: 256×512
LOD: 64×64
Main: d, i, s, n
LOD: d, s

Concrete Utility Pole prop1
112.5 kVA power transformer
Main: 963
LOD: 58
Main: 256×256
LOD: 32×32
Main: d, n, s
LOD: d, s

Support

Do you want more work like this? Support me.
[www.paypal.com]

Tags

utility power, powerline, concrete electric poles, power transformer, LED, Street lighting