The Arcology Project: Site 23

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Author: TinkerBell

Last revision: 3 Nov, 2020 at 04:05 UTC

File size: 8.23 MB

On Steam Workshop

Description:

The Arcology Project: Site 23
100% VANILLA, NO MODS OR DLC REQUIRED
>>> READ BEFORE BUILDING <<<

>>> UNPAUSE THE GAME AND LET IT RUN BEFORE BUILDING. There will be some minor flooding at the start of the map which will settle after a few minutes of allowing the game to run at full speed. This is an unavoidable side-effect of the free hydro-electric dams. <<<

>>> QUAY DISCLAIMER: They look nice, but I fully acknowledge that they are somewhere between useless and in the way. If you don’t like them, don’t want them, or run into issues with them, you are 100% free to delete them. I will do better next time. Apologies. Fine Road Anarchy mod will let you build there regardless of the quays. <<<

This map is the successor to "A Perfect Circle Island"
6 In / Out Highway Connections (full map coverage, completely interconnected)
6 Train Connections (full map coverage, completely interconnected)
4 Plane Connections (full map coverage, completely interconnected)
4 Shipping Routes (completely interconnected, map coverage: 20 of 25 tiles, excluding the 5 in the center which would form a + shape.)

Map is optimized for 9 tile and 25 tile city builds.

Map Features:
A Fully Integrated Transport Network
Twenty-three 6-way Underground Diverging Stack Interchanges
Each 6-Way has six Butterfly Interchanges linked into a perfectly circular surface loop
Each island has an over-under stacked metro *and* train loop underground.
Each interchange is perfectly centered in each island
The map center is *precisely* map center.
The islands are perfectly circular
The islands are 60 degrees and 240u apart center to center *exactly*
Every node placement is completely, perfectly, 100% symmetrical on 3 axis

The terrain consists of a very gradual linear grade which starts at 275m in the center of the map, and gently slopes down to the sea bed over the map’s width. Sea level is standard 40m.

Six water sources (0.5 size) (max height, unlimited flow) feed the city 20,000 MW of free electricity sponsored by 30 *perfectly* placed dams. Since the map is downhill in every direction from center, the water is split into six separate flows, channeled between the six islands surrounding center. The energy from the water is captured by the T1 dams(6), split into two flows (per branch), and harnessed again at the 2 T2 dams(12). Downstream of T2 dams, it is allowed to merge with adjacent flows, and then the collective forces are then put to work by two more dams per branch at the T3 dams(12). All dams are electrically connected by partial rings of Advanced Wind Turbines… The locations of which are guaranteed to be accurate to literally within a SCALED centimeter.

There are 29,807 trees in a ring around the outside 1/4th of the center island, hand placed in 10 distinct groups. The six islands which make up the secondary ring (from center) have 12,496 trees each. The tertiary 12 islands have 8326 trees each, and the four islands in the very corners of the 25 squares have 6249 trees each.

Each island has access to every resource type: Ore, Oil, Trees, Fertile Land, and even every type of fish.

A *lot* of time and effort went into the making of this map… Sadly, I don’t have anything better to do with my life but if you want to help: paypal.me/TinkerBellx64 it all goes to medical bills.