Flaterra – Vanilla Flat Map, No DLCs, No Subs
Please read the description.
An update was released on 2020/12/09 to fix a few things. It will not affect current save games, only new games. Update notes are at the end.
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Please, remember to give thumbs up and fav If you really like the map. Thanks.
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I.- TECHNICAL ASPECTS FOR GAMEPLAY.
1.- Suitable area for building: 74%
2.- Trees used: 146,147 / 250,000
3.- Props used: 0 / 50.000
4.- Incoming/Outgoing road connections: 4 / 4
5.- Incoming/Outgoing train connections: 4 / 4
6.- Incoming/Outgoing ships connections: 4 / 4
7.- Incoming/Outgoing plane connections: 2 / 4
8.- No DLC required.
9.- Base map theme: Temperate
10.- No custom map theme suggested or needed, but you can use any of your choice or just go with the vanilla temperate base theme (see the last picture)
11.- All highways are vanilla. If you don’t like any of the intersections in the map, feel free to replace them for any other that works better for you.
12.- The intersections used are:
a) Trumpet by Koesj
b) 3-way Seagull Semi-directional T interchange v2
c) Windmill Interchange by agusingnavy
13.- How PEOPLE get rid of POO – Noob * Pro * Flat Earth Approved.
14.- If you want to modify/relocate natural resources, it can be easily done with Extra Landscape Tools by BloodyPenguin, it will not break your save game or cause FPS dropping.
II.- ABOUT THE SCREENSHOTS.
Screenshots were taken while using:
a) Relight + RelighKhali LUT
b) SCT-HOMECOMING map theme, with minor adjustments by using the mod Theme Mixer 2.
III. UPDATE v1.1 2020/12/09
Fixed:
– The elevation of intersections has been modified to avoid clipping/overlapping of light poles. Intersections affected: Trumpet by Koesj, Windmill Interchange by agusingnavy
Replaced:
– Vanilla Semi-directional by kapustor666 replaced with 3-way Seagull Semi-directional T interchange v2. No light pole clipping. No pillars in the middle of the road.
The update will not affect current save games, only new games.
Before you begin to build something, you should delete any trees in the area where you want to plop a building, road, etc. If you don’t do that, trees are not going to be removed, they are just going to get hidden. After deleting/eliminating/bulldozing them, you are going to free and space in the trees counter, where the vanilla limit is 250,000.
For this, you can use the standard vanilla bulldoze tool, marquee selection and delete with move it (not recommended if you are going to select to many trees), or the tree brush in the mod Extra Landscaping Tools.