City Morgue

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Author: tippyc

Last revision: 9 Apr, 2020 at 20:34 UTC

File size: 3.66 MB

On Steam Workshop

Description:

A modern refrigerated morgue disguised as a generic office building. This building stores corpses until you are able to dispose of them in the traditional ways. This version has been rebuilt using the crematorium as the template instead of the cemetery.

This is a re-skin of a 4×4 office building, set up to work like a cemetery. It has a fleet of 48 hearses and storage for up to 9000 corpses, but it can’t cremate any of the bodies. Build cost and maintenance cost are increased appropriately, so are job counts and water/electricity usage. Due to high maintenance and electricity cost, I recommend turning the building off when its not needed.

But whats the point?
I created this to help fight a deathwave. Others have gone into plenty of detail on what causes a death wave and how to prevent them. But if you’ve gotten here, its probably because you have a death wave ongoing and you want to rescue your city from utter ruin. In my experience, the biggest impact of a death wave is the massive drop in influx that goes with it. Cims don’t like living next to dead cims, so the deathwave causes lots of them to move out at the same time. In my ~400k city, the death rate never really exceeds 3,000 per week during a wave, but I’ve seen population loss hold steady at -6,000 to -10,000.

How does this building help?
The large fleet of hearses and massive storage capacity will act as a buffer when the cims start dying. This will enable you to stay on top of the body count and consequently stop people from abandoning the city en masse. Once the death rate and seniors population drop back to normal, offload the stored corpses to your Crematoriums.

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