ACME 1.0.1

New in 1.0
- Save/restore position key bindings can now be customised (finally!).
- Added button to erase all saved camera positions from current save, in the options panel under ‘Other’ (this is only available after you’ve loaded a save, obviously).
Basically because there wasn’t already a camera mod that did everything I wanted it to, and the closest (TPB’s Camera Positions Utility) uses an obsolete modding method (Detours) that can cause issues with other mods.
To use: Alt-C (by default), or use the UUI button, will bring up the panel in-game where various camera parameters can be set and adjusted; collision options are also available via the mod’s options panel.
- No border limit – camera can go anywhere on the map (not restricted to tiles that you have purchased)
- Adjust minimum ground clearance (including to -10m below ground)
- Enable/disable building collision
- Enable/disable network collision
- Enable/disable tree collision
- Enable/disable prop collision
- Enable/disable water bobbing
- Change camera tilt independently of other factors
- Easily change FOV
- Adjustable minimum camera speed (so the camera doesn’t crawl when zoomed in to the maximum)
- Enable/disable automatically zooming to disasters
- Jump to center of current MoveIt selection (default Alt-middle mouse button, configurable)
- Store and recall up to 22 different camera positions – default is Ctrl-Shift-[0-9 or F1-F12] to save a position, Ctrl-[same key] to restore, but these keys can be changed in the mod’s options panel
- Manually specify precise figures for camera positioning (target position, rotation, distance, tilt, and FOV).
- Camera position and settings are remembered for each save and restored on load
- Map dragging (shift-right mouse button by default) to drag the map around with the mouse (‘mouse dragging’), with configurable behaviour (speed, invert directions) in the options panel
- Zoom-to-cursor option: if enabled, zooming in/out will ensure the spot under the mouse cursor remains at the same position on-screen (instead of zooming to the center of the screen)
- Customizable shadow calculation parameters – distance and sharpness
- Stepped rotation hotkeys at 15-degree increments: Control-X and Control-Y (Shift to reverse direction, Alt to use 45-degree increments instead of 15)
- Configurable hotkey to reset camera rotation (default Alt-R)
- FPS Mode (see below)
This is a completely free FPS mode with no terrain following or collision detection, designed for use with setting up screenshots.
- Ctrl-Tab by default to activate; hold down shift to increase movement speed (WASD).
- The default speeds can be adjusted in the options panel.
- Additional controls for absolute movement: move straight up/down/forwards/backwards, regardless of camera tilt. By default these are the arrow keys and page up/page down, but can be changed in the options panel.
For a more player-focussed FPS experience, you can use ACME together with Will’s First Person Camera Continued mod.
That’s the game’s raytracing getting blocked by the terrain or building. Increase the near clip distance to stop this.
- Camera Positions Utility – uses obsolete Detours functionality which blocks compatibility with other mods; functionality included in this mod
- Zoom It – conflicting Harmony patches; functionality included in this mod
- First Person Camera Updated – ironically not really ‘updated’ any more. Instead use the modern replacement First Person Camera Continued (see ‘known compatible camera mods’ below).
- Mouse Drag Camera and Mouse Drag Camera Inverted – functionality included in this mod
- Zoom To Cursor – functionality included in this mod (and would conflict otherwise anyway)
- Potentially other camera mods as well, depending on specifics – there’s a number of little-used and obscure camera mods out there, and it hasn’t been possible to test them all
- First Person Camera Continued; you can use this one for a different FPS camera style to the one in this mod (First Person Camera Continued provides a player-style FPS camera, whereas ACME’s is primarily designed for screenshot and cinematic use).
This mod uses Harmony[github.com] version 2.2 by Andreas Pardeike via the Cities Harmony mod by boformer.
Doesn’t touch the savefile except to save its own settings, and can be safely removed at any time.
Special thanks to TPB for the original Camera Positions Utility which inspired much of the functionality of this mod.
[crowdin.com]
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Required items:
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Harmony 2.2.2-0 (Mod Dependency) — Steam Workshop
Revisions:
Old revisions of this mod are available below. Click the link to download.



