A2021 Diamond Interchange
This is a Diamond Intechange. It’s a ‘service interchange’, connecting a highway to a regular road network.
Interested in more service interchanges? Check out the Collection
You can program the Timed Traffic Lights in two different ways. Both are shown in the screenshots above (one with yellow text, and one with blue text). You can also make a timed traffic light with six steps, where you use all the steps shown in the pictures.
The road markings you see in the screenshot are saved into the asset. If you want those markings to be visible in your game, you’ll need to subscribe to the Intersection Marking Tool.
Several TM:PE options are saved into this asset as well. Excepts for ‘Timed Traffic Lights’, as these are not availlable in the editor. If you want those options availlable in your game you need to subscribe to the Traffic Manager mod.
– Cost: 22.680,-
– Maintenance: 339,-
– Size: 74×40
– Max. height: 4.5m
– Min. height: -4.5m
– Nodecount: 27
– Lane mathematics are applied for a good traffic flow.
– Lane connections have been applied.
– As always; flatten the entire area the blueprint/template covers.
– Smooth out the terrain after placing.
– To fully enjoy this interchange you need to subscribe to a couple of mods. These mods do not affect your games performance. They only add extra very handy tools to your game.
Because ‘3-lane highways’ are the most commonly used highway type on maps, I’ve created this interchange to be connected (the highway ends on the interchange) to these 3-lane highways. The 4th lane on the 4-lane highways are used as exit and entry lanes.
Enjoy!
Want to know how ‘Lane mathemetics’ work and how to use the functions of TM:PE? I recommend watching some of Biffa’s traffic fixing video’s on Youtube
Required DLC:
These DLC should be installed in order to use this item.
Cities: Skylines - Mass Transit
Required items:
Click the title to search on this site.
6-Lane (2+4) Two-Way Road without Parking — Steam Workshop
Node Controller Renewal 3.1.3 — Steam Workshop