Nawukkas
Are you not entertained?! Are you not entertained?! Is this not why you are here?!
Beaches for days and flat coastal environments transition into lively desert with an Australian touch.
This is my take on the Northern Territory. This map is designed for all skill levels but it’s expected to play with at least some mods and assets.
All types of outside connections are used.
Electricity and water/sewage are set up from the start.
Treecount: 200k. Propcount: 2k.
Intersections are created for right-hand traffic even though it’s based on Australian soil.
Following mods are used to adjust networks and intersections, they are not required but highly recommended.
Intersection Marking Tool Liberties were taken.
Node Controller Renewal Intersections will not look ok without this one.
TM:PE STABLE Traffic Manager: President Edition Used so vehicles won’t cross solid lines. And needed to avoid huge amounts of traffic on the highways.
Network Skins Mostly used to make the rails look old/abandoned and for decoration.
Harmony Needed for a couple of mods.
Following mods are used for an enhanced experience, they are not required but highly recommended.
Theme Mixer 2 and choose Nawukkas Theme Mix. I did put all the themes in the one click collection.
Render it! The mod creator will eventually make a share settings functionality but for now you will have to enter the settings manually. Settings are in the picture above, won’t take too long. I use the same settings for all types of textures in the options settings. Very smart to save Render it! setting as a profile so you don’t have to do it multiple times.
Relight (You do not need Ultimate Eyecandy or Shadow Strength Adjuster) Enter settings in the picture above manually.
Hide It Ruinings: Trees and Props. Effects: Shore Area
Fog Controller Turn off daynight fog and enable classic fog.
Go to the one click collection and subscribe to all, then subscribe the highly recommended mods above, and possibly some below.
I chose to set up the visuals with Render it!, Relight and Theme Mixer 2 since it does not require that many more mods to get good looks for me. If you play with Dynamic Resolution you might need to change the post‐process technique in Render it! to None, Default or FXAA.
LOOK HERE if you don’t want to Render it! The map looks ok if you turn the exposure in Theme Mixer 2 to 0.75. And change the Relight settings as follows: Brightness: 0.85, Gamma: 0.6, Contrast: 0.3, Temperature: 0.2, Tint: -0.6 andrest of them to 0. Or match up the looks with Bonbons vid.
Cubemap replacer (You do not need Daylight Classic) and choose the cubemap Cloud Layers as an example. I use Play it! to change the time of day.
81 Tiles mod to get water and electricity.
Find some vehicle collection and sub to some cool houses and this place will look very good, I promise.
It’s possible to hook up vanilla rails to the existing rail network.
Delete solar farms if you get close to the prop limit.
Shift + Control + P and choose these American railway barriers , if you want, they look nice.
Prop and tree anarchy or similar if you want the lighthouses to shine some light at night. You might have to put the height of the lights in the orange light house to ground level in move it!, sometimes they pop up a bit.
The video was just for fun, still important to turn up the sound!
Don’t forget to enable mods in the Content manager and let me know if you struggle with some settings to the recommended mods, and I’ll try to guide you.
With this heightmap [www.google.com] I wanted to make an almost entirely flat area inviting and challenging to build on, heavily inspired by the environment of the Northern Territory. I went to town with resources, Theme mixer 2, Relight and Render it! to make the landscape feel busy and somewhat realistic while keeping the prop and tree count low.
In real life, this place has not even as much as a hint of civilization. So I imagine this place to be an abandoned industrial project, to justify all the networks and everything man-made. Unfortunately, the vanilla rails and roads just didn’t cut it for me to this map. If you don’t want the networks you can easily remove them with MoveIt, select only nodes, draw large squares over the networks and then delete.
Inspired by Random5’s recent Claude Monet, I wanted to create some art myself. I present to you; Australian Heisenberg. Though, the bulldozer will be enough for this one.
Thank you to all the themes and assets creators and of course Mr Bonbon for putting in a helluva shift for the map community. Also big thanks to one of the goats, Sidai, for taking a look at my map.
Thank you for rating the map above and leaving your comments below. Drop a screenshot with an imgur in the comments if you build something cool, I’d love to see!