Chelyabinsk 16 floor Residential

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Authors: FantasticVitalii !, Billman007

Last revision: 17 Jan, 2022 at 18:33 UTC

File size: 17.37 MB

On Steam Workshop

Description:
Need an Additive shader!

Best option: Prop anarchy
You can also: by aubergine18 and original

For the sake of experiment I decided to try making realistic night lighting through Additive Shader. It works from 7:00pm to 6:00am. Does not have on/off lights in the apartments. Can disappear if you move the camera far away. On the LOD object the lighting is done in the classic version.

Please tell me in the comments what you think of the new lighting. Should I do it for my future buildings or not?

RICO.

I present to you a 16-story panel apartment building. The design of the building is individual, but based on elements of the 97 series. There are a total of three similar buildings built in Chelyabinsk, each slightly different from the other. These buildings were built between 1989 and 1996.

Originally made by Billman007 for Workers & Resources: Soviet Republic, adapted by me for Cities: Skylines

Turn glazed balconies on or off!

You can switch glazing in buildings – just place a building, click on it and rename it.
Original name – have balconies
Not original name – no balconies.
(e.g. the number 1 at the end, it can be removed or added to switch glazing)

[boosty.to]

Technical specifications:

with all submeshes = ~26k triangles, 2048×2048
LOD ~560 triangles, 256×256

Translated with www.DeepL.com/Translator (free version)