Saint Etienne 2.0

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Author: [LCC] Romain

Last revision: 4 Aug, 2022 at 23:31 UTC

File size: 7.58 MB

On Steam Workshop

Description:

WHY VERSION 2.0?

I published last year the versions 1.0 and then 1.1 of Saint Etienne, the map of my hometown in France. Unfortunately, both users and me encountered problems with Network Extensions not behaving as expected. Thus, i tried first to convert back the ancient NE road to vanilla ones, but i ended up with a complete rebuild of the map. Here it is.

ABOUT SAINT-ETIENNE

Saint-Etienne is a city located in center-east of France, and is my hometown. It is inhabited since the middle ages, but really blossomed during the industrial revolution, due to the power provided by its massive coal ressources and the waters of the Furan stream. With the depletion of coal mines and the shut down of weaponery factories, the city experienced an economic decline during the late XXth century, of wich it is still in the process of recovering.

Fun fact: the split line between the Loire and Rhône watersheds crosses this map. This means, a drop of water that rains in the eastern part of this map will run to the Meditarranean Sea via the Janon stream and then the Rhône, while a drop that falls in the western or central area will join the Atlantic Ocean via the Loire.

MAP MAKING CHOICES

Heightmap is from https://tangrams.github.io/heightmapper/

If you know Saint Etienne well, you will notice the rivers are larger in this Cities Skyline edition than in real life. This is a choice i made because they are really small: if i made them in real size they wouldn’t look realistic nor good with the weird water dynamics of our favourite game.

You will also find a swamp, that have been drained in real life and became a neighborhood. I decided to keep the original swamp in this map, and you will be free to make whatever you want with it. Same thing for the small lake, called Etang de Cros in French: it doesn’t exist anymore.

The sources have usually a low level, so that putting just about 2 meters of soil over it will dry them and allow you to build on it. Same goes for the rivers in the valleys. You will find higher sources in the Pilat mountains (south), so that you can build power dams (out of the 25 tiles area).

I didn’t want to put too much human made infrastructures in order to leave as much freedom as possible to the player. So you’ll find mostly motorway and rail networks, and wild vegetation everywhere else. Nevertheless, i added a few main avenues so that most tiles have an acces to the motorway by default.

TIPS FOR BEST LOOK

I took the screenshots using 4 mods and one theme mix (you will find the links in the required items). The map should load even without those mods, it will just look less good.

LUT : Laviante
Daylight Classic : tick Classic sunlight color, classic sunlignt intensity and Classic fog effects. Leave all other boxes blank.
Relight : Brightness : 0,75 | Gamma : 0,4 | Contrast : 1 | Sun Temperature : 0,1 as advised by Reaper. Everything else remains at zero.
No Radioactive Desert And More! : tick the two first boxes and leave all others blank.

ACKNOWLEDGEMENTS

I used a lot of mods, resources and themes from the community, therefore i wanted to say thanks to everyone involved. This map wouldn’t have been possible if you guys didn’t put so much work into making Cities Skyline even better than it is. Furthermore, seing so much mods gave me the motivation to dive in this project.

BloodyPenguin (Daylight Classic, No Radioactive Desert And More!)
boformer (Random Tree Rotation)
BonBonB and his community (Analysis of the map and precious advice)
DeaconPmp (Marble Falls map theme)
DRen72 (Unlimited Trees v1.12)
Greyflame (Alder and Douglas packs)
Khanador (NotSoRocky Hills map theme)
Lost Gecko (Generic Tree pack)
MarineLayer (Western Coast map theme)
MrMiyagi (Levant map theme)
nikoworld11 (Endangered Valley map theme)
notDONEyet (Laviante LUT)
pdelmo (Ash, Leafy Tree)
Ronyx69 (Relight)
T​​​P​​​B (Theme Mixer 2)

Happy game ! 🙂