Bon Bon Island

If you liked this item, please rate it up on Steam Workshop page.

Author: BonBonB

Last revision: 13 Jun, 2021 at 08:02 UTC

File size: 7.15 MB

On Steam Workshop

Description:
Welcome to Bon Bon Island

The culmination of 100 hours of work, Bon Bon Island has been designed to suit players who want the ‘vanilla rules’ experience, as well as those who enjoy detailing, or just want fantastic screenshots.

Required Items

Click the link to go to the one click collection.

The list is moderately long, but if you are looking to save some RAM there are some items you could happily get away with not subscribing without affecting the visuals too much. If this is the case consider unsubscribing Abandoned House, Hardwood, Cluster of Weeds, Forest Floor Patch, Green Savannah Grass, River Reeds (both), Ancient Cemetary, Sailing Ship, and Big Decal Road Wear. The map will still run, but these items will be removed.

No DLC is required.

Inspiration

The original heightmap was from Camiguin Island in the Philippines. This has been worked to allow for more buildable space within the 25 tiles. A second island was added for the ‘airport’, which was hand drawn, and based loosely upon Hikdop Island, also in the Philippines. *images available in the feed above

Despite not being a true representation of the location, I’ve included a couple of nods to Camiguin Island. First, off the coast there is a sunken cemetery. I’ve not tried to accurately recreate this so it’s worth checking out some real images if you have time. Secondly, the name of the map is not all it would seem. The region of the island by the sunken cemetery is actually called Bonbon, and it seemed too much a good opportunity to turn down.

The original plan to make a full on fantasy map was discarded when I realised how excited I was by the Theme Mix I put together. But I still wanted to include a toned down fantasy area, and so Bon Bon Picchu was born. I had to edit the vanilla walls to get the canals to work as I needed, but this fictional former religious settlement really came out well I think.

There’s one minor detailing issue which is haunting me. The barriers lining the road from the harbour to the airport on the second island are not playing well. They are vanilla assets, which when pushed together look like low fence style barriers. I have positioned, re-positioned, and re-re-positioned them, but no matter what the map editor doesn not save them reliably. Therefore I recommend making any minor adjustments in the game engine using Move It, after which they should stick. Or delete them. Whichever works best for you, it is YOUR city build after all.

Map Options

Detailer

This is an island map, and as such I haven’t included miles and miles of ugly elevated highways. I anticipate many players will use unlocks to be able to place harbours from the off. The runway on the island has an air-route leading to it, so planes should take an agreeable flight path. It you don’t want ‘highway’ traffic to appear you might want to bulldoze the work hidden under the smuggler’s cave.

Realistic-ish

There is a hidden outside connection. Simply start zoning on the dirt roads and traffic will magically appear.

Highways and Rail

They are right there, in the start square. You will easily find them, just look underground.

Trees Hold The Key

Generally speaking, there are three different styles of forest on the map. Use the indivdual biomes to help plan your city build.

A. Lowland Woods – mostly flat, gently sloped, or subtly tiered. This is easy building land.
B. Scrubland – area will be bumpy. Careful planning required. Terrain manipulation suggested.
C. Highland Forests – difficult to access, could be used for isolated feature areas.

Behind the Scenes

As previously said, this map is a little over 100 hours of work, from building, through fixing, then testing and uploading. As a YouTuber I’ve recorded the build process in real time. I’m sure there’s a limited market for real time map builds so I’m made this exclusively available to the BonBonBuddies, which you can check out on Patreon[www.patreon.com], or by clicking the Join button on any of my videos.

Graphical Settings

Naturally you should use whichever settings you like best. I’ve included some recommended Ultimate Eyecandy and Relight Settings in the final image on the screenshot reel above.

I’ve created a Theme Mix for the map, based upon Coos Bay, Monte Belo and Aguille Vert. If you don’t want to use Theme Mixer 2 just ensure you are subscribed to Coos Bay Theme and your map will still look amazing.

Thanks for reading

Like this map up now before you forget!
If it sucks you can always downvote it later